LeviLamina
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VertexDeclRef.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/external/bgfx/VertexDeclHandle.h"
7#include "mc/external/bx/HandleHashMapT.h"
8
9namespace bgfx {
10
11struct VertexDeclRef {
12public:
13 // VertexDeclRef inner types define
14 using VertexDeclMap = ::bx::HandleHashMapT<128, uint>;
15
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 776, ::bx::HandleHashMapT<128, uint>> m_vertexDeclMap;
20 ::ll::TypedStorage<2, 128, ushort[64]> m_vertexDeclRef;
21 ::ll::TypedStorage<2, 8192, ::bgfx::VertexDeclHandle[4096]> m_vertexBufferRef;
22 ::ll::TypedStorage<2, 8192, ::bgfx::VertexDeclHandle[4096]> m_dynamicVertexBufferRef;
23 // NOLINTEND
24
25public:
26 // member functions
27 // NOLINTBEGIN
28 MCAPI ::bgfx::VertexDeclHandle release(::bgfx::VertexDeclHandle _declHandle);
29 // NOLINTEND
30};
31
32} // namespace bgfx
Definition VertexDeclRef.h:7