LeviLamina
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ChooseAndApplyPresetSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
11struct LeashablePreset;
12// clang-format on
13
14namespace ChooseAndApplyPresetSystem {
15// functions
16// NOLINTBEGIN
17MCNAPI ::LeashablePreset const* choosePreset(::Actor const& leashedActor, ::Actor const& leashHolder);
18
19MCNAPI void tickEntity(
20 ::ActorOwnerComponent const& actorOwnerComponent,
21 ::AddToLeashedEntitiesRequestComponent const& addToLeashedEntitiesRequestComponent,
22 ::LeashableComponent& leashableComponent
23);
24// NOLINTEND
25
26} // namespace ChooseAndApplyPresetSystem
Definition ActorOwnerComponent.h:10
Definition Actor.h:103
Definition LeashableComponent.h:15
Definition AddToLeashedEntitiesRequestComponent.h:8
Definition LeashablePreset.h:5