3#include "mc/_HeaderOutputPredefine.h"
14namespace ChooseAndApplyPresetSystem {
17MCNAPI ::LeashablePreset
const* choosePreset(
::Actor const& leashedActor,
::Actor const& leashHolder);
19MCNAPI
void tickEntity(
Definition ActorOwnerComponent.h:10
Definition LeashableComponent.h:15
Definition AddToLeashedEntitiesRequestComponent.h:8
Definition LeashablePreset.h:5