LeviLamina
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ResetPositionModeSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
PlayerPositionModeComponent
;
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// clang-format on
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class
ResetPositionModeSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI
static
void
tickResetPositionModeSystem
(
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::ViewT
<
::StrictEntityContext
,
::Include<::ActorMovementTickNeededComponent>
,
::PlayerPositionModeComponent
>
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view
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);
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// NOLINTEND
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};
ResetPositionModeSystem
Definition
ResetPositionModeSystem.h:16
ResetPositionModeSystem::tickResetPositionModeSystem
static MCAPI void tickResetPositionModeSystem(::ViewT<::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent >, ::PlayerPositionModeComponent > view)
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
Include
Definition
Include.h:6
PlayerPositionModeComponent
Definition
PlayerPositionModeComponent.h:5
src
mc
entity
systems
ResetPositionModeSystem.h
Generated on Fri Jun 13 2025 05:04:34 for LeviLamina by
1.12.0