LeviLamina
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ResetPositionModeSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
PlayerPositionModeComponent
;
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// clang-format on
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class
ResetPositionModeSystem
{};
ResetPositionModeSystem
Definition
ResetPositionModeSystem.h:16
StrictEntityContext
Definition
StrictEntityContext.h:8
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
PlayerPositionModeComponent
Definition
PlayerPositionModeComponent.h:5
src-server
mc
entity
systems
ResetPositionModeSystem.h
Generated on Tue Nov 25 2025 04:01:00 for LeviLamina by
1.12.0