LeviLamina
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ResetPositionModeSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
InterpolateMovementNeededComponent
;
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struct
PlayerPositionModeComponent
;
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// clang-format on
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class
ResetPositionModeSystem
{
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public
:
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// ResetPositionModeSystem inner types define
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using
ViewType =
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::ViewT<::StrictEntityContext, ::Include<::InterpolateMovementNeededComponent>
,
::PlayerPositionModeComponent
>;
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
tickResetPositionModeSystem(
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::ViewT
<
::StrictEntityContext
,
::Include<::InterpolateMovementNeededComponent>
,
::PlayerPositionModeComponent
>
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view
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);
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// NOLINTEND
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};
ResetPositionModeSystem
Definition
ResetPositionModeSystem.h:16
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
Include
Definition
Include.h:6
InterpolateMovementNeededComponent
Definition
InterpolateMovementNeededComponent.h:5
PlayerPositionModeComponent
Definition
PlayerPositionModeComponent.h:5
src
mc
entity
systems
ResetPositionModeSystem.h
Generated on
for LeviLamina by
1.16.1