LeviLamina
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VanillaActorRendererId.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class HashedString;
8// clang-format on
9
10namespace VanillaActorRendererId {
11// static variables
12// NOLINTBEGIN
13MCAPI ::HashedString const& _map();
14
15MCAPI ::HashedString const& _photo();
16
17MCAPI ::HashedString const& _query();
18
19MCAPI ::HashedString const& elderGuardian();
20
21MCAPI ::HashedString const& elderGuardianGhost();
22
23MCAPI ::HashedString const& guardian();
24
25MCAPI ::HashedString const& itemEntity();
26
27MCAPI ::HashedString const& lingeringPotion();
28
29MCAPI ::HashedString const& npc();
30
31MCAPI ::HashedString const& player();
32
33MCAPI ::HashedString const& shield();
34
35MCAPI ::HashedString const& thrownPotion();
36
37MCAPI ::HashedString const& trident();
38// NOLINTEND
39
40} // namespace VanillaActorRendererId
Definition HashedString.h:5