LeviLamina
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ActorMapping.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/ActorTypeNamespaceRules.h"
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struct
ActorMapping
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<8, 32>
mUnkb67ccd;
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::ll::UntypedStorage<8, 32>
mUnkd06315;
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::ll::UntypedStorage<8, 32>
mUnk9e53f2;
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::ll::UntypedStorage<8, 48>
mUnk2faf10;
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// NOLINTEND
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public
:
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// prevent constructor by default
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ActorMapping
& operator=(
ActorMapping
const
&);
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ActorMapping
(
ActorMapping
const
&);
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ActorMapping
();
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
ActorMapping
(::std::string
const
& primary, ::std::string
const
& alt);
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MCAPI
ActorMapping
(::std::string
const
& space, ::std::string
const
& primary, ::std::string
const
& alt);
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MCAPI ::std::string getMappingName(::ActorTypeNamespaceRules namespaceRule)
const
;
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MCAPI
~ActorMapping
();
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(::std::string
const
& primary, ::std::string
const
& alt);
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MCAPI
void
* $ctor(::std::string
const
& space, ::std::string
const
& primary, ::std::string
const
& alt);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI
void
$dtor();
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// NOLINTEND
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};
ActorMapping
Definition
ActorMapping.h:8
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
ActorMapping.h
Generated on Sat Apr 26 2025 05:56:01 for LeviLamina by
1.12.0