LeviLamina
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ScriptActorSpawnError.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/runtime/BaseError.h"
7#include "mc/world/level/ActorValidationError.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace Scripting { struct ErrorBinding; }
12// clang-format on
13
14namespace ScriptModuleMinecraft {
15
16struct ScriptActorSpawnError : public ::Scripting::BaseError {
17public:
18 // prevent constructor by default
19 ScriptActorSpawnError();
20
21public:
22 // member functions
23 // NOLINTBEGIN
24 MCAPI explicit ScriptActorSpawnError(::ActorValidationError error);
25 // NOLINTEND
26
27public:
28 // static functions
29 // NOLINTBEGIN
30 MCAPI static ::Scripting::ErrorBinding bind();
31 // NOLINTEND
32
33public:
34 // constructor thunks
35 // NOLINTBEGIN
36 MCAPI void* $ctor(::ActorValidationError error);
37 // NOLINTEND
38};
39
40} // namespace ScriptModuleMinecraft
Definition BaseError.h:12
Definition ErrorBinding.h:16