LeviLamina
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MovementAbilities.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class MovementAbilities : int {
6 Flying = 0,
7 MayFly = 1,
8 Instabuild = 2,
9 IgnoresBorderCollisions = 3,
10 NoClip = 4,
11 WorldBuilder = 5,
12 FlySpeed = 6,
13 VerticalFlySpeed = 7,
14 Count = 8,
15};