LeviLamina
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PostProcessConstants.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/minecraft_renderer/constantbuffers/ConstantBufferConstantsBase.h"
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// auto generated forward declare list
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// clang-format off
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namespace
mce {
class
ShaderConstantFloat1
; }
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namespace
mce {
class
ShaderConstantInt1
; }
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// clang-format on
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namespace
mce {
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class
PostProcessConstants
:
public
::mce::ConstantBufferConstantsBase {
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 8, ::mce::ShaderConstantInt1*> GaussianBlurSize;
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::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat1*> DepthOfFieldNearEndDepth;
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::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat1*> DepthOfFieldFarStartDepth;
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::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat1*> DepthOfFieldFarEndDepth;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
void
init()
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI PostProcessConstants();
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$init();
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
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}
// namespace mce
mce::PostProcessConstants
Definition
PostProcessConstants.h:7
mce::PostProcessConstants::$vftable
static MCAPI void ** $vftable()
mce::ShaderConstantFloat1
Definition
ShaderConstantFloat1.h:7
mce::ShaderConstantInt1
Definition
ShaderConstantInt1.h:7
src-client
mc
deps
minecraft_renderer
constantbuffers
PostProcessConstants.h
Generated on
for LeviLamina by
1.16.1