LeviLamina
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ParticleLayerRenderObject.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/memory/LinearAllocator.h"
7
8// auto generated forward declare list
9// clang-format off
12namespace mce { class MaterialPtr; }
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 40, ::std::vector<::ParticleTypeRenderObject, ::LinearAllocator<::ParticleTypeRenderObject>>>
20 mLayers;
21 ::ll::TypedStorage<8, 8, ::mce::MaterialPtr const*> mLayerMaterial;
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
26 ParticleLayerRenderObject();
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI ParticleLayerRenderObject(
32 ::LinearAllocator<::FrameRenderObject>& alloc,
33 ::mce::MaterialPtr const* layerMaterial,
34 uint64 particleCount
35 );
36
37 MCAPI ~ParticleLayerRenderObject();
38 // NOLINTEND
39
40public:
41 // constructor thunks
42 // NOLINTBEGIN
43 MCAPI void*
44 $ctor(::LinearAllocator<::FrameRenderObject>& alloc, ::mce::MaterialPtr const* layerMaterial, uint64 particleCount);
45 // NOLINTEND
46
47public:
48 // destructor thunk
49 // NOLINTBEGIN
50 MCFOLD void $dtor();
51 // NOLINTEND
52};
Definition MaterialPtr.h:15
Definition FrameRenderObject.h:5
Definition ParticleLayerRenderObject.h:5
Definition ParticleTypeRenderObject.h:5