LeviLamina
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ActorParticleEffectEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/animation/ActorParticleEffect.h"
7
8class ActorParticleEffectEvent {
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<8, 120, ::ActorParticleEffect> mParticleEffect;
13 ::ll::TypedStorage<4, 4, float> mTime;
14 // NOLINTEND
15
16public:
17 // prevent constructor by default
18 ActorParticleEffectEvent& operator=(ActorParticleEffectEvent const&);
19 ActorParticleEffectEvent(ActorParticleEffectEvent const&);
20 ActorParticleEffectEvent();
21
22public:
23 // member functions
24 // NOLINTBEGIN
25 MCAPI ActorParticleEffectEvent(::ActorParticleEffectEvent&&);
26 // NOLINTEND
27
28public:
29 // constructor thunks
30 // NOLINTBEGIN
31 MCAPI void* $ctor(::ActorParticleEffectEvent&&);
32 // NOLINTEND
33};