LeviLamina
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LevelChunkDataField.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class LevelChunkDataField : int {
6 BiomeState = 0,
7 BlockEntity = 1,
8 Entity = 2,
9 PendingTicks = 3,
10 BorderBlocks = 4,
11 RandomTicks = 5,
12 Count = 6,
13};