LeviLamina
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AgentAnimationSystems.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/strict/EntityModifier.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityRegistry
;
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class
StrictEntityContext
;
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namespace
AgentComponents {
class
Animating
; }
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namespace
AgentComponents {
struct
AnimationComplete
; }
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// clang-format on
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namespace
AgentAnimationSystems {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
animationTick(
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::StrictEntityContext& entity,
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::AgentComponents::Animating& anim,
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::EntityModifier<::AgentComponents::AnimationComplete>& modifier
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);
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MCNAPI
void
runAnimTickView(::EntityRegistry& registry);
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// NOLINTEND
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}
// namespace AgentAnimationSystems
AgentComponents::Animating
Definition
Animating.h:7
EntityRegistry
Definition
EntityRegistry.h:11
StrictEntityContext
Definition
StrictEntityContext.h:8
AgentComponents::AnimationComplete
Definition
AnimationComplete.h:7
src
mc
entity
systems
AgentAnimationSystems.h
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for LeviLamina by
1.16.1