LeviLamina
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AgentAnimationSystems.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityRegistry;
12namespace AgentComponents { class Animating; }
13namespace AgentComponents { struct AnimationComplete; }
14// clang-format on
15
16namespace AgentAnimationSystems {
17// functions
18// NOLINTBEGIN
19MCNAPI void animationTick(
20 ::StrictEntityContext& entity,
21 ::AgentComponents::Animating& anim,
22 ::EntityModifier<::AgentComponents::AnimationComplete>& modifier
23);
24
25MCNAPI void runAnimTickView(::EntityRegistry& registry);
26// NOLINTEND
27
28} // namespace AgentAnimationSystems
Definition Animating.h:7
Definition EntityRegistry.h:11
Definition StrictEntityContext.h:8
Definition AnimationComplete.h:7