LeviLamina
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AgentAnimationSystems.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7
8// auto generated forward declare list
9// clang-format off
11namespace AgentComponents { class Animating; }
12namespace AgentComponents { struct AnimationComplete; }
13// clang-format on
14
15namespace AgentAnimationSystems {
16// functions
17// NOLINTBEGIN
18MCAPI void animationTick(
22);
23// NOLINTEND
24
25} // namespace AgentAnimationSystems
Definition Animating.h:7
Definition EntityModifier.h:6
Definition StrictEntityContext.h:10