LeviLamina
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AgentAnimationSystems.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/strict/EntityModifier.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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namespace
AgentComponents {
class
Animating; }
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namespace
AgentComponents {
struct
AnimationComplete; }
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// clang-format on
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namespace
AgentAnimationSystems {
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// functions
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// NOLINTBEGIN
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MCAPI
void
animationTick(
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::StrictEntityContext
& entity,
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::AgentComponents::Animating
& anim,
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::EntityModifier<::AgentComponents::AnimationComplete>
& modifier
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);
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// NOLINTEND
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}
// namespace AgentAnimationSystems
AgentComponents::Animating
Definition
Animating.h:7
EntityModifier
Definition
EntityModifier.h:6
StrictEntityContext
Definition
StrictEntityContext.h:10
src
mc
entity
systems
AgentAnimationSystems.h
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