LeviLamina
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AssetType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace SharedTypes {
6
7enum class AssetType : int {
8 Biome = 0,
9 Block = 1,
10 BlockTexture = 2,
11 Entity = 3,
12 Item = 4,
13 ItemTexture = 5,
14 LootTable = 6,
15 ParticleTexture = 7,
16};
17
18}
Definition Biome.h:26
Definition Block.h:38
Definition Item.h:65
Definition LootTable.h:14