LeviLamina
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AssetType.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
SharedTypes {
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enum class
AssetType :
int
{
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Biome
= 0,
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Block
= 1,
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BlockTexture = 2,
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Entity = 3,
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Item
= 4,
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ItemTexture = 5,
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LootTable
= 6,
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ParticleTexture = 7,
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};
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}
Biome
Definition
Biome.h:26
Block
Definition
Block.h:38
Item
Definition
Item.h:65
LootTable
Definition
LootTable.h:14
src
mc
deps
shared_types
util
AssetType.h
Generated on Wed Jul 23 2025 08:33:53 for LeviLamina by
1.12.0