LeviLamina
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AssetType.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
SharedTypes {
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enum class
AssetType :
int
{
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Block
= 0,
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Entity = 1,
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Item
= 2,
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ItemTexture = 3,
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LootTable
= 4,
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};
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}
Block
Definition
Block.h:38
Item
Definition
Item.h:65
LootTable
Definition
LootTable.h:14
src
mc
deps
shared_types
util
AssetType.h
Generated on Fri Jun 13 2025 05:04:28 for LeviLamina by
1.12.0