LeviLamina
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AssetType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace SharedTypes {
6
7enum class AssetType : int {
8 BlockOrEntity = -1,
9 Block = 0,
10 Entity = 1,
11 Atmosphere = 2,
12 Biome = 3,
13 BlockTexture = 4,
14 CameraAimAssist = 5,
15 CameraAimAssistCategory = 6,
16 CameraPreset = 7,
17 ColorGrading = 8,
18 Fog = 9,
19 Item = 10,
20 ItemTexture = 11,
21 JigsawProcessorList = 12,
22 JigsawStructure = 13,
23 JigsawStructureSet = 14,
24 JigsawTemplatePool = 15,
25 Lighting = 16,
26 LootTable = 17,
27 Music = 18,
28 ParticleTexture = 19,
29 Sound = 20,
30 Structure = 21,
31 Water = 22,
32};
33
34}
Definition Biome.h:23
Definition Block.h:37
Definition Item.h:66
Definition LootTable.h:15
Definition Sound.h:5