LeviLamina
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AssetType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace SharedTypes {
6
7enum class AssetType : int {
8 Block = 0,
9 Entity = 1,
10 Item = 2,
11 ItemTexture = 3,
12 LootTable = 4,
13};
14
15}
Definition Block.h:38
Definition Item.h:65
Definition LootTable.h:14