LeviLamina
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AssetType.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
SharedTypes {
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enum class
AssetType :
int
{
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BlockOrEntity = -1,
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Block
= 0,
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Entity = 1,
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Atmosphere = 2,
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Biome
= 3,
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BlockTexture = 4,
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CameraAimAssist = 5,
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CameraAimAssistCategory = 6,
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CameraPreset = 7,
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ColorGrading = 8,
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Fog = 9,
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Item
= 10,
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ItemTexture = 11,
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JigsawProcessorList = 12,
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JigsawStructure = 13,
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JigsawStructureSet = 14,
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JigsawTemplatePool = 15,
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Lighting = 16,
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LootTable
= 17,
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Music = 18,
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ParticleTexture = 19,
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Sound
= 20,
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Structure = 21,
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Water = 22,
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};
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}
Biome
Definition
Biome.h:23
Block
Definition
Block.h:37
Item
Definition
Item.h:66
LootTable
Definition
LootTable.h:15
Sound
Definition
Sound.h:5
src-server
mc
deps
shared_types
util
AssetType.h
Generated on Sun Oct 12 2025 06:31:30 for LeviLamina by
1.12.0