LeviLamina
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ActorEnvironment.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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// clang-format on
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namespace
ActorEnvironment {
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// functions
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// NOLINTBEGIN
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MCAPI
bool
getHeadInWater(::EntityContext
const
& provider);
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MCAPI
bool
getIsInLava(::EntityContext
const
& provider);
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MCAPI
bool
getIsInWater(::EntityContext
const
& provider);
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MCAPI
void
setHeadInWater(::EntityContext& provider,
bool
value);
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MCAPI
void
setIsInWater(::EntityContext& provider,
bool
value);
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// NOLINTEND
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}
// namespace ActorEnvironment
EntityContext
Definition
EntityContext.h:17
src
mc
world
actor
provider
ActorEnvironment.h
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for LeviLamina by
1.16.1