LeviLamina
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ActorEnvironment.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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// clang-format on
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namespace
ActorEnvironment {
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// functions
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// NOLINTBEGIN
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MCFOLD
bool
getHeadInWater(
::EntityContext
const
& provider);
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MCFOLD
bool
getIsInWater(
::EntityContext
const
& provider);
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MCAPI
void
setIsInWater(
::EntityContext
& provider,
bool
value);
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// NOLINTEND
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}
// namespace ActorEnvironment
EntityContext
Definition
EntityContext.h:16
src
mc
world
actor
provider
ActorEnvironment.h
Generated on Sat Apr 26 2025 05:56:07 for LeviLamina by
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