LeviLamina
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ActorEnvironment.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class EntityContext;
8// clang-format on
9
10namespace ActorEnvironment {
11// functions
12// NOLINTBEGIN
13MCFOLD bool getHeadInWater(::EntityContext const& provider);
14
15MCFOLD bool getIsInWater(::EntityContext const& provider);
16
17MCAPI void setIsInWater(::EntityContext& provider, bool value);
18// NOLINTEND
19
20} // namespace ActorEnvironment
Definition EntityContext.h:16