LeviLamina
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PrioritizeDefault.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/platform/threading/Mutex.h"
7
8namespace Bedrock::Threading {
9
11public:
12 // PrioritizeDefault inner types define
13 using ReaderCountType = uint64;
14
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 80, ::Bedrock::Threading::Mutex> mLock;
19 ::ll::TypedStorage<1, 1, ::std::hash<::std::thread::id>> mThreadHasher;
20 ::ll::TypedStorage<8, 8, uint64 const> mNoThreadId;
21 ::ll::TypedStorage<8, 8, uint64> mOwnerThread;
22 ::ll::TypedStorage<8, 8, uint64> mReadCount;
23 ::ll::TypedStorage<8, 72, ::std::condition_variable> mWriteQueue;
24 ::ll::TypedStorage<8, 72, ::std::condition_variable> mReadQueue;
25 // NOLINTEND
26};
27
28} // namespace Bedrock::Threading
Definition PrioritizeDefault.h:10