LeviLamina
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WalkState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/PetSleepWithOwnerState.h"
7
8class WalkState : public ::PetSleepWithOwnerState {
9public:
10 // virtual functions
11 // NOLINTBEGIN
12 virtual void tick() /*override*/;
13
14 virtual ~WalkState() /*override*/ = default;
15 // NOLINTEND
16
17public:
18 // virtual function thunks
19 // NOLINTBEGIN
20 MCAPI void $tick();
21
22
23 // NOLINTEND
24
25public:
26 // vftables
27 // NOLINTBEGIN
28 MCNAPI static void** $vftable();
29 // NOLINTEND
30};
Definition WalkState.h:8
static MCAPI void ** $vftable()