LeviLamina
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This is the complete list of members for gametest::BaseGameTestHelper, including all inherited members.
$ctor() (defined in Bedrock::EnableNonOwnerReferences) | Bedrock::EnableNonOwnerReferences | |
$ctor(::Bedrock::EnableNonOwnerReferences const &) (defined in Bedrock::EnableNonOwnerReferences) | Bedrock::EnableNonOwnerReferences | |
$dtor() (defined in Bedrock::EnableNonOwnerReferences) | Bedrock::EnableNonOwnerReferences | |
$vftable() (defined in Bedrock::EnableNonOwnerReferences) | Bedrock::EnableNonOwnerReferences | static |
_absoluteVec(::Vec3 const &relativeVec) const (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
assertBlockPresent(::BlockLegacy const &, int, int, int, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
assertBlockPresent(::BlockLegacy const &, ::BlockPos const &, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
assertBlockState(::BlockPos const &, ::std::function< bool(::Block const &)>)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
assertCanReachLocation(::Mob &, ::BlockPos const &, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
assertCondition(bool condition, ::std::string const &message) (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
assertContainerContains(::ItemStack const &, ::BlockPos const &)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
assertContainerEmpty(::BlockPos const &)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
assertEntityHasArmor(::ActorDefinitionIdentifier const &, ::SharedTypes::Legacy::ArmorSlot, ::std::string const &, int, ::BlockPos const &, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
assertEntityHasComponent(::ActorDefinitionIdentifier const &, ::std::string const &, ::BlockPos const &, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
assertEntityInstancePresent(::Actor const *, ::BlockPos const &, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
assertEntityInstancePresent(::Actor const *, bool) const =0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
assertEntityPresent(::ActorDefinitionIdentifier const &, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
assertEntityPresent(::ActorDefinitionIdentifier const &, int, int, int, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
assertEntityPresent(::ActorDefinitionIdentifier const &, ::BlockPos const &, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
assertEntityPresent(::ActorDefinitionIdentifier const &, ::BlockPos const &, float const, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
assertEntityState(::BlockPos const &, ::ActorDefinitionIdentifier const &, ::std::function< bool(::Actor &)>)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
assertEntityTouching(::ActorDefinitionIdentifier const &, ::Vec3 const &, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
assertIsWaterlogged(::BlockPos const &, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
assertItemEntityCountIs(::Item const &, ::BlockPos const &, float, int)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
assertItemEntityPresent(::Item const &, int, int, int, float, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
assertItemEntityPresent(::Item const &, ::BlockPos const &, float, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
assertRedstonePower(::BlockPos const &, int)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
BaseGameTestHelper(BaseGameTestHelper const &) (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
BaseGameTestHelper() (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
destroyBlock(::BlockPos const &, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
EnableNonOwnerReferences() (defined in Bedrock::EnableNonOwnerReferences) | Bedrock::EnableNonOwnerReferences | |
EnableNonOwnerReferences(::Bedrock::EnableNonOwnerReferences const &) (defined in Bedrock::EnableNonOwnerReferences) | Bedrock::EnableNonOwnerReferences | |
failIf(::std::function<::std::optional<::gametest::GameTestError >()> fn) (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
generateErrorWithContext(::gametest::GameTestErrorType message, ::std::string relativePos, ::BlockPos const &errorType) const (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
generateErrorWithContext(::gametest::GameTestErrorType errorType, ::std::string message, ::std::vector<::std::string > params, ::BlockPos const &relativePos) const (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
getBlockSource(::BlockSource *&)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
getDimension()=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
getFenceConnectivity(::BlockPos const &)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
killAllEntities()=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
mControlBlock (defined in Bedrock::EnableNonOwnerReferences) | Bedrock::EnableNonOwnerReferences | |
mUnka5d88f (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
mUnkb12e2a (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
mUnkc5acb7 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
mUnkdc6962 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
mUnke35c4d (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
onPlayerJump(::Mob &, int)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
operator=(BaseGameTestHelper const &) (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
operator=(EnableNonOwnerReferences const &)=default (defined in Bedrock::EnableNonOwnerReferences) | Bedrock::EnableNonOwnerReferences | |
pressButton(int, int, int)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
pressButton(::BlockPos const &)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
print(::std::string const &)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
pullLever(int, int, int)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
pullLever(::BlockPos const &)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
pulseRedstone(::BlockPos const &, int)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
relativePosition(::BlockPos const &) const =0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
relativePosition(::Vec3 const &) const =0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
removeSimulatedPlayer(::SimulatedPlayer &)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
rotateDirection(uchar direction) const (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
runAfterDelay(int ticksToDelay, ::std::function<::std::optional<::gametest::GameTestError >()> fn) (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
runAtTickTime(int tickTime, ::std::function<::std::optional<::gametest::GameTestError >()> fn) (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
setBlock(int, int, int, ::Block const &, int)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
setBlock(::BlockPos const &, ::Block const &, int)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
setDayTime(int)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
setFluidContainer(::BlockPos const &, int)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
setNight()=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
setTntFuse(::Actor &, int)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
spawn(::ActorDefinitionIdentifier const &, int, int, int)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
spawn(::ActorDefinitionIdentifier const &, ::BlockPos const &)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
spawn(::ActorDefinitionIdentifier const &, ::Vec3 const &)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
spawnItem(::ItemStack const &, ::Vec3 const &)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
spawnSimulatedPlayer(::std::string const &, ::BlockPos const &, ::GameType)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
spawnWithoutBehaviors(::ActorDefinitionIdentifier const &, ::BlockPos const &)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
spawnWithoutBehaviors(::ActorDefinitionIdentifier const &, ::Vec3 const &)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
spreadFromFaceTowardDirection(::BlockPos const &, ::ScriptModuleMinecraft::ScriptFacing, ::ScriptModuleMinecraft::ScriptFacing)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
succeedWhen(::std::function<::std::optional<::gametest::GameTestError >()> fn) (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
succeedWhenBlockPresent(::Block const &, int, int, int, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
succeedWhenBlockPresent(::Block const &, ::BlockPos const &, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
succeedWhenBlockPresent(::BlockLegacy const &, ::BlockPos const &, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
succeedWhenEntityData(::BlockPos const &, ::ActorDefinitionIdentifier const &, ::std::function< bool(::Actor &)>)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
succeedWhenEntityHasComponent(::ActorDefinitionIdentifier const &, ::std::string const &, ::BlockPos const &, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
succeedWhenEntityPresent(::ActorDefinitionIdentifier const &, int, int, int, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
succeedWhenEntityPresent(::ActorDefinitionIdentifier const &, ::BlockPos const &, bool)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
triggerInternalBlockEvent(::BlockPos const &, ::std::string const &, ::std::vector< float > const &)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
until(::std::function<::std::optional<::gametest::GameTestError >()> testFn, ::std::function<::std::optional<::gametest::GameTestError >()> doneFn) (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
walkTo(::Mob &, ::BlockPos const &, float)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
walkTo(::Mob &, ::Vec3 const &, float)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
worldPosition(::BlockPos const &) const =0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
worldPosition(::Vec3 const &) const =0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
~BaseGameTestHelper()=default (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | virtual |
~EnableNonOwnerReferences() (defined in Bedrock::EnableNonOwnerReferences) | Bedrock::EnableNonOwnerReferences | virtual |