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LeviLamina
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This is the complete list of members for gametest::BaseGameTestHelper, including all inherited members.
| $ctor() (defined in Bedrock::EnableNonOwnerReferences) | Bedrock::EnableNonOwnerReferences | |
| $ctor(::Bedrock::EnableNonOwnerReferences const &) (defined in Bedrock::EnableNonOwnerReferences) | Bedrock::EnableNonOwnerReferences | |
| $dtor() (defined in Bedrock::EnableNonOwnerReferences) | Bedrock::EnableNonOwnerReferences | |
| $vftable() | Bedrock::EnableNonOwnerReferences | static |
| _absoluteVec(::Vec3 const &relativeVec) const | gametest::BaseGameTestHelper | |
| assertBlockPresent(::BlockType const &blockType, int x, int y, int z, bool isPresent)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| assertBlockPresent(::BlockType const &blockType, ::BlockPos const &pos, bool isPresent)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| assertBlockState(::BlockPos const &blockPos, ::std::function< bool(::Block const &)> predicate)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| assertCanReachLocation(::Mob &mob, ::BlockPos const &pos, bool expectedReach)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| assertContainerContains(::ItemStack const &item, ::BlockPos const &pos)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| assertContainerEmpty(::BlockPos const &pos)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| assertEntityHasArmor(::ActorDefinitionIdentifier const &actorIdentifier, ::SharedTypes::Legacy::ArmorSlot armorSlot, ::std::string const &armorName, int dataValue, ::BlockPos const &pos, bool hasArmor)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| assertEntityHasComponent(::ActorDefinitionIdentifier const &actorIdentifier, ::std::string const &componentName, ::BlockPos const &pos, bool hasComponent)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| assertEntityInstancePresent(::Actor const *actor, ::BlockPos const &pos, bool expectedPresent)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| assertEntityInstancePresent(::Actor const *actor, bool expectedPresent) const =0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| assertEntityPresent(::ActorDefinitionIdentifier const &actorIdentifier, bool isPresent)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| assertEntityPresent(::ActorDefinitionIdentifier const &actorIdentifier, int x, int y, int z, bool isPresent)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| assertEntityPresent(::ActorDefinitionIdentifier const &actorIdentifier, ::BlockPos const &pos, bool isPresent)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| assertEntityPresent(::ActorDefinitionIdentifier const &actorIdentifier, ::BlockPos const &pos, float const distance, bool isPresent)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| assertEntityState(::BlockPos const &pos, ::ActorDefinitionIdentifier const &actorIdentifier, ::std::function< bool(::Actor &)> dataPredicate)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| assertEntityTouching(::ActorDefinitionIdentifier const &actorIdentifier, ::Vec3 const &pos, bool isTouching)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| assertIsWaterlogged(::BlockPos const &pos, bool expectedWaterlogged)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| assertItemEntityCountIs(::Item const &itemType, ::BlockPos const &pos, float searchDistance, int expectedCount)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| assertItemEntityPresent(::Item const &item, int x, int y, int z, float searchDistance, bool isPresent)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| assertItemEntityPresent(::Item const &item, ::BlockPos const &pos, float searchDistance, bool isPresent)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| assertRedstonePower(::BlockPos const &pos, int expectedPower)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| BaseGameTestHelper(BaseGameTestHelper const &) (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
| BaseGameTestHelper() (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
| destroyBlock(::BlockPos const &pos, bool dropResources)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| EnableNonOwnerReferences() (defined in Bedrock::EnableNonOwnerReferences) | Bedrock::EnableNonOwnerReferences | |
| EnableNonOwnerReferences(::Bedrock::EnableNonOwnerReferences const &) (defined in Bedrock::EnableNonOwnerReferences) | Bedrock::EnableNonOwnerReferences | |
| failIf(::std::function<::std::optional<::gametest::GameTestError >()> fn) | gametest::BaseGameTestHelper | |
| generateErrorWithContext(::gametest::GameTestErrorType errorType, ::std::string message, ::BlockPos const &relativePos) const | gametest::BaseGameTestHelper | |
| generateErrorWithContext(::gametest::GameTestErrorType errorType, ::std::string message, ::std::vector<::std::string > params, ::BlockPos const &relativePos) const | gametest::BaseGameTestHelper | |
| getBlockSource(::BlockSource *&blockSourceResult)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| getDimension()=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| getFenceConnectivity(::BlockPos const &relativePos)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| killAllEntities()=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| mControlBlock (defined in Bedrock::EnableNonOwnerReferences) | Bedrock::EnableNonOwnerReferences | |
| mUnka5d88f (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
| mUnkb12e2a (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
| mUnkc5acb7 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
| mUnkdc6962 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
| mUnke35c4d (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
| onPlayerJump(::Mob &mob, int jumpAmount)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| operator=(BaseGameTestHelper const &) (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | |
| operator=(EnableNonOwnerReferences const &)=default (defined in Bedrock::EnableNonOwnerReferences) | Bedrock::EnableNonOwnerReferences | |
| pressButton(int x, int y, int z)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| pressButton(::BlockPos const &buttonPos)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| print(::std::string const &text)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| pullLever(int x, int y, int z)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| pullLever(::BlockPos const &leverPos)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| pulseRedstone(::BlockPos const &pos, int duration)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| relativePosition(::BlockPos const &worldPos) const =0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| relativePosition(::Vec3 const &worldPos) const =0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| removeSimulatedPlayer(::SimulatedPlayer &simulatedPlayer)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| rotateDirection(uchar direction) const | gametest::BaseGameTestHelper | |
| runAfterDelay(int ticksToDelay, ::std::function<::std::optional<::gametest::GameTestError >()> fn) | gametest::BaseGameTestHelper | |
| runAtTickTime(int tickTime, ::std::function<::std::optional<::gametest::GameTestError >()> fn) | gametest::BaseGameTestHelper | |
| setBlock(int x, int y, int z, ::Block const &block, int updateFlags)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| setBlock(::BlockPos const &pos, ::Block const &block, int updateFlags)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| setDayTime(int time)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| setFluidContainer(::BlockPos const &pos, int _fluidType)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| setNight()=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| setTntFuse(::Actor &actor, int fuseLength)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| spawn(::ActorDefinitionIdentifier const &actorIdentifier, int x, int y, int z)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| spawn(::ActorDefinitionIdentifier const &actorIdentifier, ::BlockPos const &pos)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| spawn(::ActorDefinitionIdentifier const &actorIdentifier, ::Vec3 const &pos)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| spawnItem(::ItemStack const &itemType, ::Vec3 const &pos)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| spawnSimulatedPlayer(::std::string const &name, ::BlockPos const &pos, ::GameType gameMode)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| spawnWithoutBehaviors(::ActorDefinitionIdentifier const &actorIdentifier, ::BlockPos const &pos)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| spawnWithoutBehaviors(::ActorDefinitionIdentifier const &actorIdentifier, ::Vec3 const &pos)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| spreadFromFaceTowardDirection(::BlockPos const &pos, ::ScriptModuleMinecraft::ScriptFacing fromFace, ::ScriptModuleMinecraft::ScriptFacing direction)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| succeedWhen(::std::function<::std::optional<::gametest::GameTestError >()> fn) | gametest::BaseGameTestHelper | |
| succeedWhenBlockPresent(::Block const &block, int x, int y, int z, bool isPresent)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| succeedWhenBlockPresent(::Block const &block, ::BlockPos const &pos, bool isPresent)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| succeedWhenBlockPresent(::BlockType const &block, ::BlockPos const &position, bool isPresent)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| succeedWhenEntityData(::BlockPos const &pos, ::ActorDefinitionIdentifier const &actorIdentifier, ::std::function< bool(::Actor &)> dataPredicate)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| succeedWhenEntityHasComponent(::ActorDefinitionIdentifier const &actorIdentifier, ::std::string const &componentName, ::BlockPos const &pos, bool hasComponent)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| succeedWhenEntityPresent(::ActorDefinitionIdentifier const &actorIdentifier, int x, int y, int z, bool isPresent)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| succeedWhenEntityPresent(::ActorDefinitionIdentifier const &actorIdentifier, ::BlockPos const &pos, bool isPresent)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| triggerInternalBlockEvent(::BlockPos const &pos, ::std::string const &event, ::std::vector< float > const ¶meters)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| until(::std::function<::std::optional<::gametest::GameTestError >()> testFn, ::std::function<::std::optional<::gametest::GameTestError >()> doneFn) | gametest::BaseGameTestHelper | |
| walkTo(::Mob &mob, ::BlockPos const &pos, float speedModifier)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| walkTo(::Mob &mob, ::Vec3 const &pos, float speedModifier)=0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| worldPosition(::BlockPos const &relativePos) const =0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| worldPosition(::Vec3 const &relativePos) const =0 (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | pure virtual |
| ~BaseGameTestHelper()=default (defined in gametest::BaseGameTestHelper) | gametest::BaseGameTestHelper | virtual |
| ~EnableNonOwnerReferences() (defined in Bedrock::EnableNonOwnerReferences) | Bedrock::EnableNonOwnerReferences | virtual |