LeviLamina
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gametest::BaseGameTestHelper Member List

This is the complete list of members for gametest::BaseGameTestHelper, including all inherited members.

$ctor() (defined in Bedrock::EnableNonOwnerReferences)Bedrock::EnableNonOwnerReferences
$ctor(::Bedrock::EnableNonOwnerReferences const &) (defined in Bedrock::EnableNonOwnerReferences)Bedrock::EnableNonOwnerReferences
$dtor() (defined in Bedrock::EnableNonOwnerReferences)Bedrock::EnableNonOwnerReferences
$vftable()Bedrock::EnableNonOwnerReferencesstatic
_absoluteVec(::Vec3 const &relativeVec) constgametest::BaseGameTestHelper
assertBlockPresent(::BlockType const &blockType, int x, int y, int z, bool isPresent)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
assertBlockPresent(::BlockType const &blockType, ::BlockPos const &pos, bool isPresent)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
assertBlockState(::BlockPos const &blockPos, ::std::function< bool(::Block const &)> predicate)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
assertCanReachLocation(::Mob &mob, ::BlockPos const &pos, bool expectedReach)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
assertContainerContains(::ItemStack const &item, ::BlockPos const &pos)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
assertContainerEmpty(::BlockPos const &pos)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
assertEntityHasArmor(::ActorDefinitionIdentifier const &actorIdentifier, ::SharedTypes::Legacy::ArmorSlot armorSlot, ::std::string const &armorName, int dataValue, ::BlockPos const &pos, bool hasArmor)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
assertEntityHasComponent(::ActorDefinitionIdentifier const &actorIdentifier, ::std::string const &componentName, ::BlockPos const &pos, bool hasComponent)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
assertEntityInstancePresent(::Actor const *actor, ::BlockPos const &pos, bool expectedPresent)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
assertEntityInstancePresent(::Actor const *actor, bool expectedPresent) const =0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
assertEntityPresent(::ActorDefinitionIdentifier const &actorIdentifier, bool isPresent)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
assertEntityPresent(::ActorDefinitionIdentifier const &actorIdentifier, int x, int y, int z, bool isPresent)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
assertEntityPresent(::ActorDefinitionIdentifier const &actorIdentifier, ::BlockPos const &pos, bool isPresent)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
assertEntityPresent(::ActorDefinitionIdentifier const &actorIdentifier, ::BlockPos const &pos, float const distance, bool isPresent)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
assertEntityState(::BlockPos const &pos, ::ActorDefinitionIdentifier const &actorIdentifier, ::std::function< bool(::Actor &)> dataPredicate)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
assertEntityTouching(::ActorDefinitionIdentifier const &actorIdentifier, ::Vec3 const &pos, bool isTouching)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
assertIsWaterlogged(::BlockPos const &pos, bool expectedWaterlogged)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
assertItemEntityCountIs(::Item const &itemType, ::BlockPos const &pos, float searchDistance, int expectedCount)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
assertItemEntityPresent(::Item const &item, int x, int y, int z, float searchDistance, bool isPresent)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
assertItemEntityPresent(::Item const &item, ::BlockPos const &pos, float searchDistance, bool isPresent)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
assertRedstonePower(::BlockPos const &pos, int expectedPower)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
BaseGameTestHelper(BaseGameTestHelper const &) (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelper
BaseGameTestHelper() (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelper
destroyBlock(::BlockPos const &pos, bool dropResources)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
EnableNonOwnerReferences() (defined in Bedrock::EnableNonOwnerReferences)Bedrock::EnableNonOwnerReferences
EnableNonOwnerReferences(::Bedrock::EnableNonOwnerReferences const &) (defined in Bedrock::EnableNonOwnerReferences)Bedrock::EnableNonOwnerReferences
failIf(::std::function<::std::optional<::gametest::GameTestError >()> fn)gametest::BaseGameTestHelper
generateErrorWithContext(::gametest::GameTestErrorType errorType, ::std::string message, ::BlockPos const &relativePos) constgametest::BaseGameTestHelper
generateErrorWithContext(::gametest::GameTestErrorType errorType, ::std::string message, ::std::vector<::std::string > params, ::BlockPos const &relativePos) constgametest::BaseGameTestHelper
getBlockSource(::BlockSource *&blockSourceResult)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
getDimension()=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
getFenceConnectivity(::BlockPos const &relativePos)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
killAllEntities()=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
mControlBlock (defined in Bedrock::EnableNonOwnerReferences)Bedrock::EnableNonOwnerReferences
mUnka5d88f (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelper
mUnkb12e2a (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelper
mUnkc5acb7 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelper
mUnkdc6962 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelper
mUnke35c4d (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelper
onPlayerJump(::Mob &mob, int jumpAmount)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
operator=(BaseGameTestHelper const &) (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelper
operator=(EnableNonOwnerReferences const &)=default (defined in Bedrock::EnableNonOwnerReferences)Bedrock::EnableNonOwnerReferences
pressButton(int x, int y, int z)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
pressButton(::BlockPos const &buttonPos)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
print(::std::string const &text)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
pullLever(int x, int y, int z)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
pullLever(::BlockPos const &leverPos)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
pulseRedstone(::BlockPos const &pos, int duration)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
relativePosition(::BlockPos const &worldPos) const =0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
relativePosition(::Vec3 const &worldPos) const =0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
removeSimulatedPlayer(::SimulatedPlayer &simulatedPlayer)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
rotateDirection(uchar direction) constgametest::BaseGameTestHelper
runAfterDelay(int ticksToDelay, ::std::function<::std::optional<::gametest::GameTestError >()> fn)gametest::BaseGameTestHelper
runAtTickTime(int tickTime, ::std::function<::std::optional<::gametest::GameTestError >()> fn)gametest::BaseGameTestHelper
setBlock(int x, int y, int z, ::Block const &block, int updateFlags)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
setBlock(::BlockPos const &pos, ::Block const &block, int updateFlags)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
setDayTime(int time)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
setFluidContainer(::BlockPos const &pos, int _fluidType)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
setNight()=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
setTntFuse(::Actor &actor, int fuseLength)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
spawn(::ActorDefinitionIdentifier const &actorIdentifier, int x, int y, int z)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
spawn(::ActorDefinitionIdentifier const &actorIdentifier, ::BlockPos const &pos)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
spawn(::ActorDefinitionIdentifier const &actorIdentifier, ::Vec3 const &pos)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
spawnItem(::ItemStack const &itemType, ::Vec3 const &pos)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
spawnSimulatedPlayer(::std::string const &name, ::BlockPos const &pos, ::GameType gameMode)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
spawnWithoutBehaviors(::ActorDefinitionIdentifier const &actorIdentifier, ::BlockPos const &pos)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
spawnWithoutBehaviors(::ActorDefinitionIdentifier const &actorIdentifier, ::Vec3 const &pos)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
spreadFromFaceTowardDirection(::BlockPos const &pos, ::ScriptModuleMinecraft::ScriptFacing fromFace, ::ScriptModuleMinecraft::ScriptFacing direction)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
succeedWhen(::std::function<::std::optional<::gametest::GameTestError >()> fn)gametest::BaseGameTestHelper
succeedWhenBlockPresent(::Block const &block, int x, int y, int z, bool isPresent)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
succeedWhenBlockPresent(::Block const &block, ::BlockPos const &pos, bool isPresent)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
succeedWhenBlockPresent(::BlockType const &block, ::BlockPos const &position, bool isPresent)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
succeedWhenEntityData(::BlockPos const &pos, ::ActorDefinitionIdentifier const &actorIdentifier, ::std::function< bool(::Actor &)> dataPredicate)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
succeedWhenEntityHasComponent(::ActorDefinitionIdentifier const &actorIdentifier, ::std::string const &componentName, ::BlockPos const &pos, bool hasComponent)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
succeedWhenEntityPresent(::ActorDefinitionIdentifier const &actorIdentifier, int x, int y, int z, bool isPresent)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
succeedWhenEntityPresent(::ActorDefinitionIdentifier const &actorIdentifier, ::BlockPos const &pos, bool isPresent)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
triggerInternalBlockEvent(::BlockPos const &pos, ::std::string const &event, ::std::vector< float > const &parameters)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
until(::std::function<::std::optional<::gametest::GameTestError >()> testFn, ::std::function<::std::optional<::gametest::GameTestError >()> doneFn)gametest::BaseGameTestHelper
walkTo(::Mob &mob, ::BlockPos const &pos, float speedModifier)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
walkTo(::Mob &mob, ::Vec3 const &pos, float speedModifier)=0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
worldPosition(::BlockPos const &relativePos) const =0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
worldPosition(::Vec3 const &relativePos) const =0 (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelperpure virtual
~BaseGameTestHelper()=default (defined in gametest::BaseGameTestHelper)gametest::BaseGameTestHelpervirtual
~EnableNonOwnerReferences() (defined in Bedrock::EnableNonOwnerReferences)Bedrock::EnableNonOwnerReferencesvirtual