3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/math/Color.h"
7#include "mc/deps/minecraft_renderer/framebuilder/HighlightDrawMode.h"
8#include "mc/external/render_dragon/resources/ServerResourcePointer.h"
15namespace mce::framebuilder::gamecomponents {
29 ::ll::TypedStorage<4, 16, ::mce::Color> mColor;
30 ::ll::TypedStorage<4, 16, ::mce::Color> mOutlineColor;
31 ::ll::TypedStorage<4, 16, ::mce::Color> mBlockEdgeColor;
32 ::ll::TypedStorage<4, 4, float> mAlpha;
33 ::ll::TypedStorage<4, 4, float> mOutlineWidth;
34 ::ll::TypedStorage<4, 4, float> mBlockEdgeThickness;
35 ::ll::TypedStorage<4, 4, float> mHiddenBlocksAlpha;
36 ::ll::TypedStorage<4, 4, float> mOverlayTextureStretch;
43 ::ll::TypedStorage<8, 24, ::mce::ServerResourcePointer<::dragon::ResolvedTextureResource>
const>
44 mSelectedBlocksOverlayTex;
45 ::ll::TypedStorage<4, 4, ::mce::framebuilder::gamecomponents::HighlightDrawMode> mDrawMode;
46 ::ll::TypedStorage<4, 68, ::mce::framebuilder::gamecomponents::EditorHighlightConfiguration::Style> mStyle;
Definition ResolvedTextureResource.h:7
Definition EditorHighlightConfiguration.h:15
Definition EditorHighlightConfiguration.h:7