LeviLamina
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EditorHighlightConfiguration.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Color.h"
7#include "mc/deps/minecraft_renderer/framebuilder/HighlightDrawMode.h"
8#include "mc/external/render_dragon/resources/ServerResourcePointer.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace dragon { class ResolvedTextureResource; }
13// clang-format on
14
15namespace mce::framebuilder::gamecomponents {
16
18public:
19 // EditorHighlightConfiguration inner types declare
20 // clang-format off
21 struct Style;
22 // clang-format on
23
24 // EditorHighlightConfiguration inner types define
25 struct Style {
26 public:
27 // member variables
28 // NOLINTBEGIN
29 ::ll::TypedStorage<4, 16, ::mce::Color> mColor;
30 ::ll::TypedStorage<4, 16, ::mce::Color> mOutlineColor;
31 ::ll::TypedStorage<4, 16, ::mce::Color> mBlockEdgeColor;
32 ::ll::TypedStorage<4, 4, float> mAlpha;
33 ::ll::TypedStorage<4, 4, float> mOutlineWidth;
34 ::ll::TypedStorage<4, 4, float> mBlockEdgeThickness;
35 ::ll::TypedStorage<4, 4, float> mHiddenBlocksAlpha;
36 ::ll::TypedStorage<4, 4, float> mOverlayTextureStretch;
37 // NOLINTEND
38 };
39
40public:
41 // member variables
42 // NOLINTBEGIN
43 ::ll::TypedStorage<8, 24, ::mce::ServerResourcePointer<::dragon::ResolvedTextureResource> const>
44 mSelectedBlocksOverlayTex;
45 ::ll::TypedStorage<4, 4, ::mce::framebuilder::gamecomponents::HighlightDrawMode> mDrawMode;
46 ::ll::TypedStorage<4, 68, ::mce::framebuilder::gamecomponents::EditorHighlightConfiguration::Style> mStyle;
47 // NOLINTEND
48};
49
50} // namespace mce::framebuilder::gamecomponents
Definition ResolvedTextureResource.h:7
Definition EditorHighlightConfiguration.h:7