LeviLamina
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MovementAbilitiesComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/vanilla_components/MovementAbilities.h"
7
9public:
10 // MovementAbilitiesComponent inner types define
11 using Bitset = ::std::bitset<8>;
12
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<4, 4, ::std::bitset<8>> mOverrides;
17 ::ll::TypedStorage<4, 4, ::std::bitset<8>> mFlagValues;
18 ::ll::TypedStorage<4, 8, ::std::array<float, 2>> mFloatValues;
19 // NOLINTEND
20
21public:
22 // member functions
23 // NOLINTBEGIN
24 MCAPI float getFloat(::MovementAbilities ability) const;
25
26 MCAPI void setFloat(::MovementAbilities ability, float value);
27 // NOLINTEND
28};
Definition MovementAbilitiesComponent.h:8