LeviLamina
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PlayerScriptInputEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/WeakEntityRef.h"
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#include "mc/input/ScriptingInputButton.h"
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#include "mc/input/ScriptingInputButtonState.h"
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struct
PlayerScriptInputEvent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::WeakEntityRef> mPlayer;
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::ll::TypedStorage<4, 4, ::ScriptingInputButton> mButton;
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::ll::TypedStorage<4, 4, ::ScriptingInputButtonState> mNewState;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCNAPI
~PlayerScriptInputEvent
();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCNAPI
void
$dtor
();
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// NOLINTEND
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};
PlayerScriptInputEvent
Definition
PlayerScriptInputEvent.h:10
PlayerScriptInputEvent::~PlayerScriptInputEvent
MCAPI ~PlayerScriptInputEvent()
PlayerScriptInputEvent::$dtor
MCAPI void $dtor()
src
mc
world
events
PlayerScriptInputEvent.h
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