LeviLamina
Loading...
Searching...
No Matches
ActorBeforeAcquireItemEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/item/ItemAcquisitionMethod.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
14struct ActorBeforeAcquireItemEvent {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 8, ::Actor&> mActor;
19 ::ll::TypedStorage<8, 8, ::Actor&> mItem;
20 ::ll::TypedStorage<4, 4, int> mAmountAcquired;
21 ::ll::TypedStorage<4, 4, ::ItemAcquisitionMethod> mAcquireMethod;
22 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mSecondaryActorContext;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 ActorBeforeAcquireItemEvent& operator=(ActorBeforeAcquireItemEvent const&);
28 ActorBeforeAcquireItemEvent(ActorBeforeAcquireItemEvent const&);
29 ActorBeforeAcquireItemEvent();
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI ~ActorBeforeAcquireItemEvent();
35 // NOLINTEND
36
37public:
38 // destructor thunk
39 // NOLINTBEGIN
40 MCFOLD void $dtor();
41 // NOLINTEND
42};
Definition Actor.h:106