LeviLamina
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Face.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/block/declarative_block_tessellation/TextureSlot.h"
7#include "mc/client/renderer/block/declarative_block_tessellation/UVMap.h"
8#include "mc/legacy/facing/Name.h"
9
10namespace DeclarativeBlockTessellation {
11
12struct Face {
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<1, 1, ::Facing::Name> mFace;
17 ::ll::TypedStorage<4, 16, ::DeclarativeBlockTessellation::UVMap> mUVMap;
18 ::ll::TypedStorage<8, 8, ::DeclarativeBlockTessellation::TextureSlot> mTextureSlot;
19 // NOLINTEND
20};
21
22} // namespace DeclarativeBlockTessellation