3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/container/DenseEnumMap.h"
7#include "mc/deps/minecraft_camera/components/LayerType.h"
11namespace CameraSplineUtils {
struct Layer; }
14namespace MinecraftCamera {
23 ::Bedrock::DenseEnumMap<::MinecraftCamera::LayerType, ::std::shared_ptr<::CameraSplineUtils::Layer>, 2>>
25 ::ll::TypedStorage<4, 24, ::Bedrock::DenseEnumMap<::MinecraftCamera::LayerType, ::glm::vec3, 2>> mCache;
26 ::ll::TypedStorage<4, 4, float> mDuration;
27 ::ll::TypedStorage<4, 4, float> mCurrentTime;
28 ::ll::TypedStorage<1, 1, bool> mLoop;
Definition CameraAnimationDataComponent.h:7