LeviLamina
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CameraAnimationDataComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/container/DenseEnumMap.h"
7#include "mc/deps/minecraft_camera/components/LayerType.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace CameraSplineUtils { struct Layer; }
12// clang-format on
13
14namespace MinecraftCamera {
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<
21 8,
22 32,
23 ::Bedrock::DenseEnumMap<::MinecraftCamera::LayerType, ::std::shared_ptr<::CameraSplineUtils::Layer>, 2>>
24 mLayers;
25 ::ll::TypedStorage<4, 24, ::Bedrock::DenseEnumMap<::MinecraftCamera::LayerType, ::glm::vec3, 2>> mCache;
26 ::ll::TypedStorage<4, 4, float> mDuration;
27 ::ll::TypedStorage<4, 4, float> mCurrentTime;
28 ::ll::TypedStorage<1, 1, bool> mLoop;
29 // NOLINTEND
30};
31
32} // namespace MinecraftCamera
Definition Layer.h:7
Definition CameraAnimationDataComponent.h:7