LeviLamina
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DropAll.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_components/Direction.h"
7
8namespace AgentComponents::Actions {
9
10struct DropAll {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<1, 1, ::AgentComponents::Direction> dir;
15 // NOLINTEND
16};
17
18} // namespace AgentComponents::Actions
Definition DropAll.h:10