LeviLamina
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ScriptPlayerButtonInputAfterEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
7#include "mc/input/ScriptingInputButton.h"
8#include "mc/input/ScriptingInputButtonState.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace ScriptModuleMinecraft { class ScriptPlayer; }
13namespace Scripting { struct ClassBinding; }
14// clang-format on
15
16namespace ScriptModuleMinecraft {
17
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 32, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptPlayer>>
23 mPlayerHandle;
24 ::ll::TypedStorage<4, 4, ::ScriptingInputButton> mButton;
25 ::ll::TypedStorage<4, 4, ::ScriptingInputButtonState> mNewState;
26 // NOLINTEND
27
28public:
29 // static functions
30 // NOLINTBEGIN
31 MCAPI static ::Scripting::ClassBinding bind();
32 // NOLINTEND
33};
34
35} // namespace ScriptModuleMinecraft
Definition ScriptPlayerButtonInputAfterEvent.h:18