LeviLamina
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BaseGameVersionComponent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/resources/BaseGameVersion.h"
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struct
BaseGameVersionComponent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 32, ::BaseGameVersion> mBaseGameVersion;
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// NOLINTEND
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};
BaseGameVersionComponent
Definition
BaseGameVersionComponent.h:8
src
mc
entity
components
BaseGameVersionComponent.h
Generated on Fri Jun 13 2025 05:04:31 for LeviLamina by
1.12.0