LeviLamina
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MaterialType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class MaterialType : uint {
6 Air = 0,
7 Dirt = 1,
8 Wood = 2,
9 Metal = 3,
10 Grate = 4,
11 Water = 5,
12 Lava = 6,
13 Leaves = 7,
14 Plant = 8,
15 SolidPlant = 9,
16 Fire = 10,
17 Glass = 11,
18 Explosive = 12,
19 Ice = 13,
20 PowderSnow = 14,
21 Cactus = 15,
22 Portal = 16,
23 StoneDecoration = 17,
24 Bubble = 18,
25 Barrier = 19,
26 DecorationSolid = 20,
27 ClientRequestPlaceholder = 21,
28 StructureVoid = 22,
29 Solid = 23,
30 NonSolid = 24,
31 Any = 25,
32};