LeviLamina
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SulfurCube.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorInitializationMethod.h"
7#include "mc/world/actor/monster/Slime.h"
8
9// auto generated forward declare list
10// clang-format off
12class EntityContext;
15// clang-format on
16
17class SulfurCube : public ::Slime {
18public:
19 // prevent constructor by default
20 SulfurCube();
21
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual bool canBePulledIntoVehicle() const /*override*/;
26
27 virtual bool checkSpawnRules(bool fromSpawner) /*override*/;
28
29 virtual bool isDarkEnoughToSpawn() const /*override*/;
30
31 virtual void
32 initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
33
34 virtual void reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params) /*override*/;
35
36 virtual bool _shouldSquish() const /*override*/;
37
38 virtual bool _shouldPlayJumpSound() const /*override*/;
39
40 virtual bool _shouldPlayLandSound() const /*override*/;
41 // NOLINTEND
42
43public:
44 // member functions
45 // NOLINTBEGIN
46 MCAPI SulfurCube(
47 ::ActorDefinitionGroup* definitions,
48 ::ActorDefinitionIdentifier const& definitionName,
49 ::EntityContext& entityContext
50 );
51 // NOLINTEND
52
53public:
54 // constructor thunks
55 // NOLINTBEGIN
56 MCAPI void* $ctor(
57 ::ActorDefinitionGroup* definitions,
58 ::ActorDefinitionIdentifier const& definitionName,
59 ::EntityContext& entityContext
60 );
61 // NOLINTEND
62
63public:
64 // virtual function thunks
65 // NOLINTBEGIN
66 MCFOLD bool $canBePulledIntoVehicle() const;
67
68 MCFOLD bool $checkSpawnRules(bool fromSpawner);
69
70 MCFOLD bool $isDarkEnoughToSpawn() const;
71
72 MCAPI void $initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const& params);
73
74 MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const& params);
75
76 MCAPI bool $_shouldSquish() const;
77
78 MCAPI bool $_shouldPlayJumpSound() const;
79
80 MCAPI bool $_shouldPlayLandSound() const;
81
82
83 // NOLINTEND
84};
Definition ActorDefinitionGroup.h:26
Definition EntityContext.h:15
Definition ActorDefinitionIdentifier.h:15
Definition VariantParameterList.h:14