LeviLamina
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SulfurCube.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/ActorInitializationMethod.h"
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#include "mc/world/actor/monster/Slime.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorDefinitionGroup
;
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class
EntityContext
;
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struct
ActorDefinitionIdentifier
;
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struct
VariantParameterList
;
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// clang-format on
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class
SulfurCube :
public
::Slime {
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public
:
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// prevent constructor by default
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SulfurCube();
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
bool
checkSpawnRules(
bool
fromSpawner)
/*override*/
;
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virtual
bool
canStartJumpSquish()
const
/*override*/
;
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virtual
void
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initializeComponents(::ActorInitializationMethod method,
::VariantParameterList
const
& params)
/*override*/
;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI SulfurCube(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCAPI
void
* $ctor(
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::ActorDefinitionGroup
* definitions,
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::ActorDefinitionIdentifier
const
& definitionName,
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::EntityContext
& entityContext
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);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD
bool
$checkSpawnRules(
bool
fromSpawner);
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MCAPI
bool
$canStartJumpSquish()
const
;
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MCAPI
void
$initializeComponents(::ActorInitializationMethod method,
::VariantParameterList
const
& params);
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCNAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
ActorDefinitionGroup
Definition
ActorDefinitionGroup.h:37
EntityContext
Definition
EntityContext.h:17
SulfurCube::$vftable
static MCAPI void ** $vftable()
ActorDefinitionIdentifier
Definition
ActorDefinitionIdentifier.h:15
VariantParameterList
Definition
VariantParameterList.h:14
src
mc
world
actor
monster
SulfurCube.h
Generated on
for LeviLamina by
1.16.1