LeviLamina
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LevelGameplayHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/CoordinatorResult.h"
7#include "mc/gameplayhandlers/GameplayHandler.h"
8#include "mc/gameplayhandlers/GameplayHandlerResult.h"
9#include "mc/gameplayhandlers/HandlerResult.h"
10#include "mc/world/events/LevelGameplayEvent.h"
11#include "mc/world/events/MutableLevelGameplayEvent.h"
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 virtual ~LevelGameplayHandler() /*override*/ = default;
18
19 virtual ::HandlerResult handleEvent(::LevelGameplayEvent<void> const&) = 0;
20
21 virtual ::GameplayHandlerResult<::CoordinatorResult>
23 // NOLINTEND
24
25public:
26 // virtual function thunks
27 // NOLINTBEGIN
28
29 // NOLINTEND
30};
Definition GameplayHandler.h:5
Definition LevelGameplayHandler.h:13
Definition LevelGameplayEvent.h:14
Definition MutableLevelGameplayEvent.h:9