LeviLamina
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LevelGameplayHandler.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/gameplayhandlers/CoordinatorResult.h"
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#include "mc/gameplayhandlers/GameplayHandler.h"
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#include "mc/gameplayhandlers/GameplayHandlerResult.h"
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#include "mc/gameplayhandlers/HandlerResult.h"
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#include "mc/world/events/LevelGameplayEvent.h"
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#include "mc/world/events/MutableLevelGameplayEvent.h"
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class
LevelGameplayHandler
:
public
::GameplayHandler
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~LevelGameplayHandler
()
/*override*/
=
default
;
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virtual ::HandlerResult handleEvent(
::LevelGameplayEvent<void>
const
&) = 0;
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virtual ::GameplayHandlerResult<::CoordinatorResult>
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handleEvent(
::MutableLevelGameplayEvent<::CoordinatorResult>
& event) = 0;
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// NOLINTEND
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};
GameplayHandler
Definition
GameplayHandler.h:5
LevelGameplayHandler
Definition
LevelGameplayHandler.h:13
LevelGameplayEvent
Definition
LevelGameplayEvent.h:15
MutableLevelGameplayEvent
Definition
MutableLevelGameplayEvent.h:9
src
mc
gameplayhandlers
LevelGameplayHandler.h
Generated on
for LeviLamina by
1.16.1