LeviLamina
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UIStandardPrimitiveAdditionalPixelConstants.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_renderer/constantbuffers/ConstantBufferConstantsBase.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace mce { class ShaderConstantFloat4; }
11// clang-format on
12
13namespace mce {
14
15class UIStandardPrimitiveAdditionalPixelConstants : public ::mce::ConstantBufferConstantsBase {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat4*> PRIM_PROPS_0;
20 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat4*> PRIM_PROPS_1;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual void init() /*override*/;
27 // NOLINTEND
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCAPI UIStandardPrimitiveAdditionalPixelConstants();
33 // NOLINTEND
34
35public:
36 // constructor thunks
37 // NOLINTBEGIN
38 MCAPI void* $ctor();
39 // NOLINTEND
40
41public:
42 // virtual function thunks
43 // NOLINTBEGIN
44 MCAPI void $init();
45 // NOLINTEND
46
47public:
48 // vftables
49 // NOLINTBEGIN
50 MCNAPI static void** $vftable();
51 // NOLINTEND
52};
53
54} // namespace mce
Definition ShaderConstantFloat4.h:7
Definition UIStandardPrimitiveAdditionalPixelConstants.h:7