LeviLamina
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BlazePreTravelSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
16// clang-format on
17
19public:
20 // static functions
21 // NOLINTBEGIN
22 MCAPI static void _doBlazePreTravelSystem(::StrictEntityContext const&, ::ActorOwnerComponent& actorOwnerComponent);
23
24 MCAPI static void _tickBlazePreTravelSystem(::ViewT<
28
29 MCAPI static ::TickingSystemWithInfo createSystem();
30 // NOLINTEND
31};
Definition ActorOwnerComponent.h:10
Definition BlazePreTravelSystem.h:18
Definition StrictEntityContext.h:10
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition BlazeFlagComponent.h:5
Definition Include.h:6
Definition TickingSystemWithInfo.h:11