LeviLamina
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BlazePreTravelSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
BlazeFlagComponent
;
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// clang-format on
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class
BlazePreTravelSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI
static
void
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_doBlazePreTravelSystem
(
::StrictEntityContext
const
&,
::ActorOwnerComponent
& actorOwnerComponent);
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MCNAPI
static
void
_tickBlazePreTravelSystem
(
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::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent, ::BlazeFlagComponent>
,
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::ActorOwnerComponent
> view
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);
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
BlazePreTravelSystem
Definition
BlazePreTravelSystem.h:17
BlazePreTravelSystem::_tickBlazePreTravelSystem
static MCAPI void _tickBlazePreTravelSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::BlazeFlagComponent >, ::ActorOwnerComponent > view)
BlazePreTravelSystem::_doBlazePreTravelSystem
static MCAPI void _doBlazePreTravelSystem(::StrictEntityContext const &, ::ActorOwnerComponent &actorOwnerComponent)
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
BlazeFlagComponent
Definition
BlazeFlagComponent.h:5
Include
Definition
Include.h:6
src-server
mc
entity
systems
BlazePreTravelSystem.h
Generated on Tue Oct 28 2025 05:31:47 for LeviLamina by
1.12.0