LeviLamina
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BlazePreTravelSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
16// clang-format on
17
19public:
20 // static functions
21 // NOLINTBEGIN
22 MCNAPI static void
24
25 MCNAPI static void _tickBlazePreTravelSystem(
26 ::ViewT<
30 );
31
32 MCNAPI static ::TickingSystemWithInfo createSystem();
33 // NOLINTEND
34};
Definition ActorOwnerComponent.h:10
Definition BlazePreTravelSystem.h:18
static MCAPI ::TickingSystemWithInfo createSystem()
static MCAPI void _tickBlazePreTravelSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::BlazeFlagComponent >, ::ActorOwnerComponent > view)
static MCAPI void _doBlazePreTravelSystem(::StrictEntityContext const &, ::ActorOwnerComponent &actorOwnerComponent)
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition BlazeFlagComponent.h:5
Definition Include.h:6
Definition TickingSystemWithInfo.h:13