LeviLamina
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ModelPartHash.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
HashedString
;
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// clang-format on
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namespace
ModelPartHash {
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// static variables
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// NOLINTBEGIN
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MCAPI ::HashedString
const
& arm1();
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MCAPI ::HashedString
const
& body();
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MCAPI ::HashedString
const
& bodyarmoroffset();
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MCAPI ::HashedString
const
& entity();
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MCAPI ::HashedString
const
& entity_alphablend();
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MCAPI ::HashedString
const
& entity_alphatest();
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MCAPI ::HashedString
const
& entity_static();
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MCAPI ::HashedString
const
& head();
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MCAPI ::HashedString
const
& held_item();
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MCAPI ::HashedString
const
& lead();
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MCAPI ::HashedString
const
& leftarm();
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MCAPI ::HashedString
const
& leftitem();
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MCAPI ::HashedString
const
& leftleg();
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MCAPI ::HashedString
const
& leftsleeve();
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MCAPI ::HashedString
const
& leg2();
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MCAPI ::HashedString
const
& mooshroom_mushrooms();
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MCAPI ::std::array<::HashedString, 4>
const
& multi_lead_locators();
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MCAPI ::HashedString
const
& pre_animation();
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MCAPI ::HashedString
const
& rightarm();
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MCAPI ::HashedString
const
& rightitem();
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MCAPI ::HashedString
const
& rightleg();
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MCAPI ::HashedString
const
& rightsleeve();
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MCAPI ::HashedString
const
& scale();
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MCAPI ::HashedString
const
& scalex();
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MCAPI ::HashedString
const
& scaley();
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MCAPI ::HashedString
const
& scalez();
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MCAPI ::HashedString
const
& waist();
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// NOLINTEND
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}
// namespace ModelPartHash
HashedString
Definition
HashedString.h:5
src-client
mc
client
renderer
actor
ModelPartHash.h
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