LeviLamina
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BossbarInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/json/Value.h"
7#include "mc/world/actor/ai/util/BossBarColor.h"
8
9// auto generated forward declare list
10// clang-format off
11struct ActorUniqueID;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<4, 4, ::BossBarColor> mColor;
19 ::ll::TypedStorage<4, 4, int> mMax;
20 ::ll::TypedStorage<4, 4, int> mValue;
21 ::ll::TypedStorage<1, 1, bool> mVisible;
22 ::ll::TypedStorage<8, 16, ::Json::Value> mName;
23 ::ll::TypedStorage<8, 24, ::std::vector<::ActorUniqueID>> mPlayers;
24 // NOLINTEND
25};
Definition ActorUniqueID.h:5
Definition BossbarInfo.h:14