LeviLamina
Loading...
Searching...
No Matches
GuardianPreAIStepSystem.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/ecs/ViewT.h"
7
#include "mc/deps/ecs/strict/Include.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
ActorOwnerComponent
;
12
class
StrictEntityContext
;
13
struct
ActorMovementTickNeededComponent
;
14
struct
GuardianFlagComponent
;
15
struct
TickingSystemWithInfo
;
16
// clang-format on
17
18
class
GuardianPreAIStepSystem
{
19
public
:
20
// static functions
21
// NOLINTBEGIN
22
MCNAPI
static
void
23
_doGuardianPreAIStepSystem
(
::StrictEntityContext
const
&,
::ActorOwnerComponent
& actorOwnerComponent);
24
25
MCNAPI static ::TickingSystemWithInfo
createSystem
();
26
// NOLINTEND
27
};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
GuardianPreAIStepSystem
Definition
GuardianPreAIStepSystem.h:18
GuardianPreAIStepSystem::_doGuardianPreAIStepSystem
static MCAPI void _doGuardianPreAIStepSystem(::StrictEntityContext const &, ::ActorOwnerComponent &actorOwnerComponent)
GuardianPreAIStepSystem::createSystem
static MCAPI ::TickingSystemWithInfo createSystem()
StrictEntityContext
Definition
StrictEntityContext.h:8
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
GuardianFlagComponent
Definition
GuardianFlagComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src-server
mc
entity
systems
GuardianPreAIStepSystem.h
Generated on Tue Nov 25 2025 04:00:59 for LeviLamina by
1.12.0