LeviLamina
Loading...
Searching...
No Matches
GuardianPreAIStepSystem.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/ecs/ViewT.h"
7
#include "mc/deps/ecs/strict/Include.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
ActorOwnerComponent
;
12
class
StrictEntityContext
;
13
struct
GuardianFlagComponent
;
14
struct
InterpolateMovementNeededComponent
;
15
struct
TickingSystemWithInfo
;
16
// clang-format on
17
18
class
GuardianPreAIStepSystem
{
19
public
:
20
// GuardianPreAIStepSystem inner types define
21
using
SystemView =
::ViewT
<
22
::StrictEntityContext
,
23
::Include<::InterpolateMovementNeededComponent, ::GuardianFlagComponent>
,
24
::ActorOwnerComponent
>;
25
26
public
:
27
// static functions
28
// NOLINTBEGIN
29
MCAPI
static
void
30
_doGuardianPreAIStepSystem(
::StrictEntityContext
const
&,
::ActorOwnerComponent
& actorOwnerComponent);
31
32
MCAPI
static
void
_tickGuardianPreAIStepSystem(
33
::ViewT
<
34
::StrictEntityContext
,
35
::Include<::InterpolateMovementNeededComponent, ::GuardianFlagComponent>
,
36
::ActorOwnerComponent
> view
37
);
38
39
MCAPI static ::TickingSystemWithInfo createSystem();
40
// NOLINTEND
41
};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
GuardianPreAIStepSystem
Definition
GuardianPreAIStepSystem.h:18
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
GuardianFlagComponent
Definition
GuardianFlagComponent.h:5
Include
Definition
Include.h:6
InterpolateMovementNeededComponent
Definition
InterpolateMovementNeededComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
GuardianPreAIStepSystem.h
Generated on
for LeviLamina by
1.16.1