LeviLamina
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PlayerInteractWithEntityBeforeEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11class ItemStack;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
19 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mTargetEntity;
20 ::ll::TypedStorage<8, 152, ::ItemStack> mItem;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
26
27public:
28 // member functions
29 // NOLINTBEGIN
31
33 // NOLINTEND
34
35public:
36 // constructor thunks
37 // NOLINTBEGIN
38 MCFOLD void* $ctor(::PlayerInteractWithEntityBeforeEvent const&);
39 // NOLINTEND
40
41public:
42 // destructor thunk
43 // NOLINTBEGIN
44 MCFOLD void $dtor();
45 // NOLINTEND
46};
Definition EntityContext.h:16
Definition ItemStack.h:25
Definition PlayerInteractWithEntityBeforeEvent.h:14