LeviLamina
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Face.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace BlockGeometry {
6
7struct Face {
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::TypedStorage<4, 4, float> u0;
12 ::ll::TypedStorage<4, 4, float> v0;
13 ::ll::TypedStorage<4, 4, float> u1;
14 ::ll::TypedStorage<4, 4, float> v1;
15 ::ll::TypedStorage<4, 4, int> rotation;
16 ::ll::TypedStorage<8, 32, ::std::string> texture;
17 ::ll::TypedStorage<4, 4, int> textureIndex;
18 ::ll::TypedStorage<1, 1, bool> enabled;
19 // NOLINTEND
20
21public:
22 // member functions
23 // NOLINTBEGIN
24 MCAPI ~Face();
25 // NOLINTEND
26
27public:
28 // destructor thunk
29 // NOLINTBEGIN
30 MCFOLD void $dtor();
31 // NOLINTEND
32};
33
34} // namespace BlockGeometry
Definition Face.h:7