LeviLamina
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Face.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace BlockGeometry {
6
7struct Face {
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::TypedStorage<4, 4, float> u0;
12 ::ll::TypedStorage<4, 4, float> v0;
13 ::ll::TypedStorage<4, 4, float> u1;
14 ::ll::TypedStorage<4, 4, float> v1;
15 ::ll::TypedStorage<4, 4, int> rotation;
16 ::ll::TypedStorage<8, 32, ::std::string> texture;
17 ::ll::TypedStorage<4, 4, int> textureIndex;
18 ::ll::TypedStorage<1, 1, bool> enabled;
19 // NOLINTEND
20
21public:
22 // prevent constructor by default
23 Face& operator=(Face const&);
24
25public:
26 // member functions
27 // NOLINTBEGIN
28 MCAPI Face();
29
30 MCAPI Face(::BlockGeometry::Face&&);
31
32 MCAPI Face(::BlockGeometry::Face const&);
33
34 MCAPI ~Face();
35 // NOLINTEND
36
37public:
38 // constructor thunks
39 // NOLINTBEGIN
40 MCAPI void* $ctor();
41
42 MCAPI void* $ctor(::BlockGeometry::Face&&);
43
44 MCAPI void* $ctor(::BlockGeometry::Face const&);
45 // NOLINTEND
46
47public:
48 // destructor thunk
49 // NOLINTBEGIN
50 MCFOLD void $dtor();
51 // NOLINTEND
52};
53
54} // namespace BlockGeometry
Definition Face.h:7