3#include "mc/_HeaderOutputPredefine.h"
5namespace BlockGeometry {
11 ::ll::TypedStorage<4, 4, float> u0;
12 ::ll::TypedStorage<4, 4, float> v0;
13 ::ll::TypedStorage<4, 4, float> u1;
14 ::ll::TypedStorage<4, 4, float> v1;
15 ::ll::TypedStorage<4, 4, int> rotation;
16 ::ll::TypedStorage<8, 32, ::std::string> texture;
17 ::ll::TypedStorage<4, 4, int> textureIndex;
18 ::ll::TypedStorage<1, 1, bool> enabled;
23 Face& operator=(Face
const&);
30 MCAPI Face(::BlockGeometry::Face&&);
32 MCAPI Face(::BlockGeometry::Face
const&);
42 MCAPI
void* $ctor(::BlockGeometry::Face&&);
44 MCAPI
void* $ctor(::BlockGeometry::Face
const&);