LeviLamina
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SparseContainerBackingSetType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class SparseContainerBackingSetType : int {
7 SetItem = 1,
8 PlayerSetArmor = 2,
9 PlayerSetOffhand = 3,
10 PlayerSetUIItem = 4,
11};
Definition ClientScratchContainer.h:13