LeviLamina
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CameraBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockType.h"
7
8// auto generated forward declare list
9// clang-format off
10class BaseGameVersion;
11// clang-format on
12
13class CameraBlock : public ::BlockType {
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 virtual bool canBeUsedInCommands(::BaseGameVersion const& requiredBaseGameVersion) const /*override*/;
18
19 virtual ~CameraBlock() /*override*/ = default;
20 // NOLINTEND
21
22public:
23 // virtual function thunks
24 // NOLINTBEGIN
25 MCFOLD bool $canBeUsedInCommands(::BaseGameVersion const& requiredBaseGameVersion) const;
26
27
28 // NOLINTEND
29
30public:
31 // vftables
32 // NOLINTBEGIN
33 MCAPI static void** $vftable();
34 // NOLINTEND
35};
Definition BaseGameVersion.h:8
Definition CameraBlock.h:13