LeviLamina
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IdleState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/PetSleepWithOwnerState.h"
7
8class IdleState : public ::PetSleepWithOwnerState {
9public:
10 // virtual functions
11 // NOLINTBEGIN
12 virtual void start() /*override*/;
13
14 virtual void tick() /*override*/;
15
16 virtual ~IdleState() /*override*/ = default;
17 // NOLINTEND
18
19public:
20 // virtual function thunks
21 // NOLINTBEGIN
22 MCAPI void $start();
23
24 MCFOLD void $tick();
25
26
27 // NOLINTEND
28
29public:
30 // vftables
31 // NOLINTBEGIN
32 MCNAPI static void** $vftable();
33 // NOLINTEND
34};
Definition IdleState.h:8
static MCAPI void ** $vftable()