LeviLamina
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IdleState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/goal/PetSleepWithOwnerState.h"
7
9public:
10 // virtual functions
11 // NOLINTBEGIN
12 // vIndex: 2
13 virtual void start() /*override*/;
14
15 // vIndex: 1
16 virtual void tick() /*override*/;
17
18 // vIndex: 0
19 virtual ~IdleState() /*override*/ = default;
20 // NOLINTEND
21
22public:
23 // virtual function thunks
24 // NOLINTBEGIN
25 MCNAPI void $start();
26
27 MCNAPI void $tick();
28 // NOLINTEND
29
30public:
31 // vftables
32 // NOLINTBEGIN
33 MCNAPI static void** $vftable();
34 // NOLINTEND
35};
Definition IdleState.h:8
MCAPI void $start()
MCAPI void $tick()
static MCAPI void ** $vftable()
Definition PetSleepWithOwnerState.h:5