LeviLamina
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ProjectileHitState.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
6public:
7 // member variables
8 // NOLINTBEGIN
9 ::ll::TypedStorage<1, 1, bool> mDelayedHandlingNeeded;
10 ::ll::TypedStorage<1, 1, bool> mDamageOrEffectsApplied;
11 ::ll::TypedStorage<1, 1, bool> mIsTargetInvulnerable;
12 ::ll::TypedStorage<1, 1, bool> mDestroyOnHit;
13 ::ll::TypedStorage<1, 1, bool> mDestroyOnHitRequiresDamage;
14 // NOLINTEND
15};
Definition ProjectileHitState.h:5