LeviLamina
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IAdvancedGraphicsOptions.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/external/render_dragon/rendering/LightingModels.h"
7#include "mc/options/IAdvancedGraphicsHardwareOptions.h"
8
10public:
11 // virtual functions
12 // NOLINTBEGIN
13 // vIndex: 5
14 virtual bool areRayTracingResourcesAvailable() const = 0;
15
16 // vIndex: 6
17 virtual bool arePBRResourcesAvailable() const = 0;
18
19 // vIndex: 7
20 virtual bool isRayTracingAvailable() const = 0;
21
22 // vIndex: 8
23 virtual bool isDeferredShadingAvailable() const = 0;
24
25 // vIndex: 9
26 virtual bool supportsVibrantVisualsPackStack() const = 0;
27
28 // vIndex: 10
29 virtual ::dragon::rendering::LightingModels getLightingModel() const = 0;
30
31 // vIndex: 11
32 virtual void setLightingModel(::dragon::rendering::LightingModels const) = 0;
33
34 // vIndex: 0
35 virtual ~IAdvancedGraphicsOptions() /*override*/ = default;
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41
42 // NOLINTEND
43};
Definition IAdvancedGraphicsHardwareOptions.h:8
Definition IAdvancedGraphicsOptions.h:9