LeviLamina
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SyncScriptGameTestFunction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/lifetime_registry/TypedObjectHandle.h"
7#include "mc/deps/scripting/script_engine/Closure.h"
8#include "mc/scripting/modules/gametest/BaseScriptGameTestFunction.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace ScriptModuleGameTest { class ScriptGameTestHelper; }
13namespace Scripting { class WeakLifetimeScope; }
14namespace gametest { class BaseGameTestHelper; }
15namespace gametest { class IGameTestFunctionContext; }
16namespace gametest { class IGameTestFunctionRunResult; }
17// clang-format on
18
19namespace ScriptModuleGameTest {
20
21class SyncScriptGameTestFunction : public ::ScriptModuleGameTest::BaseScriptGameTestFunction {
22public:
23 // member variables
24 // NOLINTBEGIN
25 ::ll::TypedStorage<
26 8,
27 104,
29 mFunction;
30 // NOLINTEND
31
32public:
33 // prevent constructor by default
34 SyncScriptGameTestFunction();
35
36public:
37 // virtual functions
38 // NOLINTBEGIN
39 virtual ::std::unique_ptr<::gametest::IGameTestFunctionRunResult>
41
42 virtual ~SyncScriptGameTestFunction() /*override*/ = default;
43 // NOLINTEND
44
45public:
46 // member functions
47 // NOLINTBEGIN
48 MCAPI SyncScriptGameTestFunction(
51 functionHandle,
52 ::std::string const& testName
53 );
54 // NOLINTEND
55
56public:
57 // constructor thunks
58 // NOLINTBEGIN
59 MCAPI void* $ctor(
62 functionHandle,
63 ::std::string const& testName
64 );
65 // NOLINTEND
66
67public:
68 // virtual function thunks
69 // NOLINTBEGIN
70 MCAPI ::std::unique_ptr<::gametest::IGameTestFunctionRunResult>
72
73
74 // NOLINTEND
75
76public:
77 // vftables
78 // NOLINTBEGIN
79 MCNAPI static void** $vftable();
80 // NOLINTEND
81};
82
83} // namespace ScriptModuleGameTest
Definition BaseScriptGameTestFunction.h:17
Definition ScriptGameTestHelper.h:43
Definition Closure.h:8
Definition WeakLifetimeScope.h:7
Definition BaseGameTestHelper.h:32
Definition IGameTestFunctionContext.h:7
Definition IGameTestFunctionRunResult.h:12
Definition TypedObjectHandle.h:8