LeviLamina
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MutableActorGameplayEvent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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#include "mc/gameplayhandlers/CoordinatorResult.h"
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#include "mc/world/events/ActorAddEffectEvent.h"
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#include "mc/world/events/ActorBeforeAcquireItemEvent.h"
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#include "mc/world/events/ActorBeforeHealEvent.h"
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#include "mc/world/events/ActorBeforeHurtEvent.h"
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#include "mc/world/events/ActorDefinitionStartedEvent.h"
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#include "mc/world/events/ActorUpgradeStartedEvent.h"
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#include "mc/world/events/EventVariantImpl.h"
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template
<
typename
Result>
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struct
MutableActorGameplayEvent
;
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template
<>
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struct
MutableActorGameplayEvent
<CoordinatorResult> : MutableEventVariant<
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ActorDefinitionStartedEvent,
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ActorAddEffectEvent,
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ActorBeforeAcquireItemEvent,
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ActorBeforeHealEvent,
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ActorBeforeHurtEvent,
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ActorUpgradeStartedEvent> {};
MutableActorGameplayEvent
Definition
MutableActorGameplayEvent.h:14
src
mc
world
events
MutableActorGameplayEvent.h
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for LeviLamina by
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