LeviLamina
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MutableActorGameplayEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4#include "mc/gameplayhandlers/CoordinatorResult.h"
5#include "mc/world/events/ActorAddEffectEvent.h"
6#include "mc/world/events/ActorBeforeAcquireItemEvent.h"
7#include "mc/world/events/ActorBeforeHealEvent.h"
8#include "mc/world/events/ActorBeforeHurtEvent.h"
9#include "mc/world/events/ActorDefinitionStartedEvent.h"
10#include "mc/world/events/ActorUpgradeStartedEvent.h"
11#include "mc/world/events/EventVariantImpl.h"
12
13template <typename Result>
15
16template <>
17struct MutableActorGameplayEvent<CoordinatorResult> : MutableEventVariant<
18 ActorDefinitionStartedEvent,
19 ActorAddEffectEvent,
20 ActorBeforeAcquireItemEvent,
21 ActorBeforeHealEvent,
22 ActorBeforeHurtEvent,
23 ActorUpgradeStartedEvent> {};
Definition MutableActorGameplayEvent.h:14