LeviLamina
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MutableActorGameplayEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4#include "mc/gameplayhandlers/CoordinatorResult.h"
5#include "mc/world/events/ActorAddEffectEvent.h"
6#include "mc/world/events/ActorDefinitionStartedEvent.h"
7#include "mc/world/events/EventVariantImpl.h"
8
9template <typename Result>
11
12template <>
13struct MutableActorGameplayEvent<CoordinatorResult>
14: MutableEventVariant<ActorDefinitionStartedEvent, ActorAddEffectEvent> {};
Definition EventVariantImpl.h:46
Definition MutableActorGameplayEvent.h:10