LeviLamina
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ClientNetworkSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4#include "mc/network/NetworkSystem.h"
5
6// auto generated inclusion list
7#include "mc/deps/core/threading/TaskGroup.h"
8#include "mc/deps/core/utility/EnableNonOwnerReferences.h"
9#include "mc/deps/core/utility/pub_sub/Subscription.h"
10#include "mc/network/IGameConnectionInfoProvider.h"
11#include "mc/network/NetworkSystem.h"
12
13// auto generated forward declare list
14// clang-format off
16namespace Social { class GameConnectionInfo; }
17// clang-format on
18
21 public ::NetworkSystem {
22public:
23 // member variables
24 // NOLINTBEGIN
25 ::ll::TypedStorage<8, 336, ::TaskGroup> mTaskGroup;
26 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mUserLoggingSub;
27 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mUserConnectionQualitySub;
28 // NOLINTEND
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 // vIndex: 0
34 virtual ~ClientNetworkSystem() /*override*/ = default;
35
36 // vIndex: 1
37 virtual ::Social::GameConnectionInfo const& getConnectionInfo() const /*override*/;
38 // NOLINTEND
39
40public:
41 // member functions
42 // NOLINTBEGIN
43 MCNAPI ::std::optional<::NetworkIdentifier> tryGetLocalNetworkId() const;
44
45 MCNAPI ::std::optional<::NetworkIdentifier> tryGetServerId() const;
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51
52 // NOLINTEND
53};
Definition EnableNonOwnerReferences.h:7
Definition ClientNetworkSystem.h:21
MCAPI ::std::optional<::NetworkIdentifier > tryGetLocalNetworkId() const
MCAPI ::std::optional<::NetworkIdentifier > tryGetServerId() const
Definition NetworkIdentifier.h:10
Definition NetworkSystem.h:37
Definition IGameConnectionInfoProvider.h:12