LeviLamina
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ScriptModuleGameTest::ScriptGameTestHelper Member List

This is the complete list of members for ScriptModuleGameTest::ScriptGameTestHelper, including all inherited members.

_callClosure(::Scripting::Closure< void()> const &closure)ScriptModuleGameTest::ScriptGameTestHelperstatic
_getBlockFromVariant(::std::variant< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockType >, ::std::string > const &block)ScriptModuleGameTest::ScriptGameTestHelper
assertBlockState(::Vec3 const &position, ::Scripting::Closure< bool(::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::ScriptBlock >)> fn)ScriptModuleGameTest::ScriptGameTestHelper
assertBlockTypePresent(::std::variant< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockType >, ::std::string > const &block, ::Vec3 const &position, bool isPresent)ScriptModuleGameTest::ScriptGameTestHelper
assertCanReachLocation(::ScriptModuleMinecraft::ScriptActor &mob, ::Vec3 const &position, bool canReach)ScriptModuleGameTest::ScriptGameTestHelper
assertCondition(bool condition, ::std::string const &message)ScriptModuleGameTest::ScriptGameTestHelper
assertContainerContains(::ScriptModuleMinecraft::ScriptItemStack const &item, ::Vec3 const &position)ScriptModuleGameTest::ScriptGameTestHelper
assertContainerEmpty(::Vec3 const &position)ScriptModuleGameTest::ScriptGameTestHelper
assertEntityHasArmor(::std::string const &actorIdentifier, int armorSlot, ::std::string const &armorName, int dataValue, ::Vec3 const &position, bool hasArmor)ScriptModuleGameTest::ScriptGameTestHelper
assertEntityHasComponent(::std::string const &actorIdentifier, ::std::string const &componentIdentifier, ::Vec3 const &position, bool hasComponent)ScriptModuleGameTest::ScriptGameTestHelper
assertEntityInstancePresent(::ScriptModuleMinecraft::ScriptActor const &scriptActor, ::Vec3 const &position, bool isPresent)ScriptModuleGameTest::ScriptGameTestHelper
assertEntityInstancePresentInArea(::ScriptModuleMinecraft::ScriptActor const &scriptActor, bool isPresent) constScriptModuleGameTest::ScriptGameTestHelper
assertEntityPresent(::std::string const &entityIdentifier, ::Vec3 const &position, float distance, bool isPresent)ScriptModuleGameTest::ScriptGameTestHelper
assertEntityPresentInArea(::std::string const &entityIdentifier, bool isPresent)ScriptModuleGameTest::ScriptGameTestHelper
assertEntityState(::Vec3 const &position, ::std::string const &entityIdentifier, ::Scripting::Closure< bool(::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::ScriptActor >)> fn)ScriptModuleGameTest::ScriptGameTestHelper
assertEntityTouching(::std::string const &entityIdentifier, ::Vec3 const &position, bool isTouching)ScriptModuleGameTest::ScriptGameTestHelper
assertIsWaterlogged(::Vec3 const &position, bool isWaterlogged)ScriptModuleGameTest::ScriptGameTestHelper
assertItemEntityCountIs(::std::variant<::std::string, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemType > > itemTypeOrId, ::Vec3 const &position, float searchDistance, int count)ScriptModuleGameTest::ScriptGameTestHelper
assertItemEntityPresent(::std::variant<::std::string, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemType > > itemTypeOrId, ::Vec3 const &position, float searchDistance, bool isPresent)ScriptModuleGameTest::ScriptGameTestHelper
assertRedstonePower(::Vec3 const &position, int power)ScriptModuleGameTest::ScriptGameTestHelper
destroyBlock(::Vec3 const &position, bool dropResources)ScriptModuleGameTest::ScriptGameTestHelper
fail(::std::string const &error)ScriptModuleGameTest::ScriptGameTestHelper
failIf(::Scripting::Closure< void()> fn)ScriptModuleGameTest::ScriptGameTestHelper
getBlock(::Vec3 const &position)ScriptModuleGameTest::ScriptGameTestHelper
getDimension() constScriptModuleGameTest::ScriptGameTestHelper
getFenceConnectivity(::Vec3 const &relativePos)ScriptModuleGameTest::ScriptGameTestHelper
getSculkSpreader(::Vec3 const &relativePos)ScriptModuleGameTest::ScriptGameTestHelper
getTestDirection() constScriptModuleGameTest::ScriptGameTestHelper
idle(::Scripting::ScriptObjectFactory &factory, int tickDelay)ScriptModuleGameTest::ScriptGameTestHelper
killAllEntities()ScriptModuleGameTest::ScriptGameTestHelper
mUnk4013ba (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
mUnk74fd68 (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
mUnkcaf68a (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
mUnke7a4b9 (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
onPlayerJump(::ScriptModuleMinecraft::ScriptActor &mob, int jumpAmount)ScriptModuleGameTest::ScriptGameTestHelper
operator=(ScriptGameTestHelper const &) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
pressButton(::Vec3 const &position)ScriptModuleGameTest::ScriptGameTestHelper
print(::std::string const &text)ScriptModuleGameTest::ScriptGameTestHelper
pullLever(::Vec3 const &position)ScriptModuleGameTest::ScriptGameTestHelper
pulseRedstone(::Vec3 const &position, int duration)ScriptModuleGameTest::ScriptGameTestHelper
relativeBlockPosition(::Vec3 const &worldPos) constScriptModuleGameTest::ScriptGameTestHelper
relativePosition(::Vec3 const &worldPos) constScriptModuleGameTest::ScriptGameTestHelper
removeSimulatedPlayer(::ScriptModuleGameTest::ScriptSimulatedPlayer const &scriptSimulatedPlayer)ScriptModuleGameTest::ScriptGameTestHelper
rotateDirection(::ScriptModuleMinecraft::ScriptFacing direction) constScriptModuleGameTest::ScriptGameTestHelper
rotateVector(::Vec3 const &scriptVector) constScriptModuleGameTest::ScriptGameTestHelper
runAfterDelay(int ticksToDelay, ::Scripting::Closure< void()> fn)ScriptModuleGameTest::ScriptGameTestHelper
runAtTickTime(int tickTime, ::Scripting::Closure< void()> fn)ScriptModuleGameTest::ScriptGameTestHelper
ScriptGameTestHelper(ScriptGameTestHelper const &) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
ScriptGameTestHelper() (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
setBlockPermutation(::ScriptModuleMinecraft::ScriptBlockPermutation const &block, ::Vec3 const &position)ScriptModuleGameTest::ScriptGameTestHelper
setBlockType(::std::variant< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockType >, ::std::string > const &block, ::Vec3 const &position)ScriptModuleGameTest::ScriptGameTestHelper
setFluidContainer(::Vec3 const &position, ::ScriptModuleMinecraft::ScriptFluidType type)ScriptModuleGameTest::ScriptGameTestHelper
setTntFuse(::ScriptModuleMinecraft::ScriptActor &tnt, int fuseLength)ScriptModuleGameTest::ScriptGameTestHelper
spawn(::std::string const &entityIdentifier, ::Vec3 const &position)ScriptModuleGameTest::ScriptGameTestHelper
spawnAtLocation(::std::string const &entityIdentifier, ::Vec3 const &position)ScriptModuleGameTest::ScriptGameTestHelper
spawnItem(::ScriptModuleMinecraft::ScriptItemStack const &item, ::Vec3 const &position)ScriptModuleGameTest::ScriptGameTestHelper
spawnSimulatedPlayer(::Vec3 const &position, ::std::string const &name, ::GameType gameMode)ScriptModuleGameTest::ScriptGameTestHelper
spawnWithoutBehaviors(::std::string const &entityIdentifier, ::Vec3 const &position)ScriptModuleGameTest::ScriptGameTestHelper
spawnWithoutBehaviorsAtLocation(::std::string const &entityIdentifier, ::Vec3 const &position)ScriptModuleGameTest::ScriptGameTestHelper
spreadFromFaceTowardDirection(::Vec3 const &pos, ::ScriptModuleMinecraft::ScriptFacing fromFace, ::ScriptModuleMinecraft::ScriptFacing direction)ScriptModuleGameTest::ScriptGameTestHelper
startSequence()ScriptModuleGameTest::ScriptGameTestHelper
succeed()ScriptModuleGameTest::ScriptGameTestHelper
succeedIf(::Scripting::Closure< void()> fn)ScriptModuleGameTest::ScriptGameTestHelper
succeedOnTick(int tick)ScriptModuleGameTest::ScriptGameTestHelper
succeedOnTickWhen(int tick, ::Scripting::Closure< void()> fn)ScriptModuleGameTest::ScriptGameTestHelper
succeedWhen(::Scripting::Closure< void()> fn)ScriptModuleGameTest::ScriptGameTestHelper
succeedWhenBlockPresent(::std::variant< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockType >, ::std::string > const &block, ::Vec3 const &position, bool isPresent)ScriptModuleGameTest::ScriptGameTestHelper
succeedWhenEntityHasComponent(::std::string const &actorIdentifier, ::std::string const &componentName, ::Vec3 const &position, bool hasComponent)ScriptModuleGameTest::ScriptGameTestHelper
succeedWhenEntityPresent(::std::string const &entityIdentifier, ::Vec3 const &position, bool isPresent)ScriptModuleGameTest::ScriptGameTestHelper
triggerInternalBlockEvent(::Vec3 const &pos, ::std::string const &event, ::std::vector< float > const &parameters)ScriptModuleGameTest::ScriptGameTestHelper
until(::Scripting::ScriptObjectFactory &factory, ::Scripting::Closure< void()> fn)ScriptModuleGameTest::ScriptGameTestHelper
walkTo(::ScriptModuleMinecraft::ScriptActor &mob, ::Vec3 const &position, float speedModifier)ScriptModuleGameTest::ScriptGameTestHelper
walkToLocation(::ScriptModuleMinecraft::ScriptActor &mob, ::Vec3 const &position, float speedModifier)ScriptModuleGameTest::ScriptGameTestHelper
worldBlockPosition(::Vec3 const &relativePos) constScriptModuleGameTest::ScriptGameTestHelper
worldPosition(::Vec3 const &relativePos) constScriptModuleGameTest::ScriptGameTestHelper