LeviLamina
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ScriptModuleGameTest::ScriptGameTestHelper Member List

This is the complete list of members for ScriptModuleGameTest::ScriptGameTestHelper, including all inherited members.

_callClosure(::Scripting::Closure< void()> const &closure) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelperstatic
_getBlockFromVariant(::std::variant< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockType >, ::std::string > const &block) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
assertBlockState(::Vec3 const &position, ::Scripting::Closure< bool(::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::ScriptBlock >)> fn) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
assertBlockTypePresent(::std::variant< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockType >, ::std::string > const &block, ::Vec3 const &position, bool isPresent) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
assertCanReachLocation(::ScriptModuleMinecraft::ScriptActor &mob, ::Vec3 const &position, bool canReach) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
assertCondition(bool condition, ::std::string const &message) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
assertContainerContains(::ScriptModuleMinecraft::ScriptItemStack const &item, ::Vec3 const &position) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
assertContainerEmpty(::Vec3 const &position) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
assertEntityHasArmor(::std::string const &actorIdentifier, int armorSlot, ::std::string const &armorName, int dataValue, ::Vec3 const &position, bool hasArmor) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
assertEntityHasComponent(::std::string const &actorIdentifier, ::std::string const &componentIdentifier, ::Vec3 const &position, bool hasComponent) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
assertEntityInstancePresent(::ScriptModuleMinecraft::ScriptActor const &scriptActor, ::Vec3 const &position, bool isPresent) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
assertEntityInstancePresentInArea(::ScriptModuleMinecraft::ScriptActor const &scriptActor, bool isPresent) const (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
assertEntityPresent(::std::string const &entityIdentifier, ::Vec3 const &position, float distance, bool isPresent) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
assertEntityPresentInArea(::std::string const &entityIdentifier, bool isPresent) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
assertEntityState(::Vec3 const &position, ::std::string const &entityIdentifier, ::Scripting::Closure< bool(::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::ScriptActor >)> fn) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
assertEntityTouching(::std::string const &entityIdentifier, ::Vec3 const &position, bool isTouching) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
assertIsWaterlogged(::Vec3 const &position, bool isWaterlogged) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
assertItemEntityCountIs(::std::variant<::std::string, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemType > > itemTypeOrId, ::Vec3 const &position, float searchDistance, int count) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
assertItemEntityPresent(::std::variant<::std::string, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemType > > itemTypeOrId, ::Vec3 const &position, float searchDistance, bool isPresent) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
assertRedstonePower(::Vec3 const &position, int power) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
bind() (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelperstatic
destroyBlock(::Vec3 const &position, bool dropResources) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
fail(::std::string const &error) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
failIf(::Scripting::Closure< void()> fn) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
getBlock(::Vec3 const &position) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
getDimension() const (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
getFenceConnectivity(::Vec3 const &relativePos) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
getSculkSpreader(::Vec3 const &relativePos) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
getTestDirection() const (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
idle(::Scripting::ScriptObjectFactory &factory, int tickDelay) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
killAllEntities() (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
mScope (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
mScriptHandle (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
mSequences (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
mTestHelper (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
onPlayerJump(::ScriptModuleMinecraft::ScriptActor &mob, int jumpAmount) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
operator=(ScriptGameTestHelper const &) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
pressButton(::Vec3 const &position) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
print(::std::string const &text) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
pullLever(::Vec3 const &position) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
pulseRedstone(::Vec3 const &position, int duration) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
relativeBlockPosition(::Vec3 const &worldPos) const (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
relativePosition(::Vec3 const &worldPos) const (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
removeSimulatedPlayer(::ScriptModuleGameTest::ScriptSimulatedPlayer const &scriptSimulatedPlayer) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
rotateDirection(::ScriptModuleMinecraft::ScriptFacing direction) const (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
rotateVector(::Vec3 const &scriptVector) const (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
runAfterDelay(int ticksToDelay, ::Scripting::Closure< void()> fn) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
runAtTickTime(int tickTime, ::Scripting::Closure< void()> fn) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
runOnFinish(::Scripting::Closure< void()> fn) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
ScriptGameTestHelper(ScriptGameTestHelper const &) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
ScriptGameTestHelper() (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
setBlockPermutation(::ScriptModuleMinecraft::ScriptBlockPermutation const &block, ::Vec3 const &position) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
setBlockType(::std::variant< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockType >, ::std::string > const &block, ::Vec3 const &position) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
setFluidContainer(::Vec3 const &position, ::ScriptModuleMinecraft::ScriptFluidType type) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
setTntFuse(::ScriptModuleMinecraft::ScriptActor &tnt, int fuseLength) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
spawn(::std::string const &entityIdentifier, ::Vec3 const &position) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
spawnAtLocation(::std::string const &entityIdentifier, ::Vec3 const &position) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
spawnItem(::ScriptModuleMinecraft::ScriptItemStack const &item, ::Vec3 const &position) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
spawnSimulatedPlayer(::Vec3 const &position, ::std::string const &name, ::GameType gameMode) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
spawnWithoutBehaviors(::std::string const &entityIdentifier, ::Vec3 const &position) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
spawnWithoutBehaviorsAtLocation(::std::string const &entityIdentifier, ::Vec3 const &position) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
spreadFromFaceTowardDirection(::Vec3 const &pos, ::ScriptModuleMinecraft::ScriptFacing fromFace, ::ScriptModuleMinecraft::ScriptFacing direction) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
startSequence() (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
succeed() (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
succeedIf(::Scripting::Closure< void()> fn) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
succeedOnTick(int tick) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
succeedOnTickWhen(int tick, ::Scripting::Closure< void()> fn) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
succeedWhen(::Scripting::Closure< void()> fn) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
succeedWhenBlockPresent(::std::variant< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockType >, ::std::string > const &block, ::Vec3 const &position, bool isPresent) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
succeedWhenEntityHasComponent(::std::string const &actorIdentifier, ::std::string const &componentName, ::Vec3 const &position, bool hasComponent) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
succeedWhenEntityPresent(::std::string const &entityIdentifier, ::Vec3 const &position, bool isPresent) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
triggerInternalBlockEvent(::Vec3 const &pos, ::std::string const &event, ::std::vector< float > const &parameters) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
until(::Scripting::ScriptObjectFactory &factory, ::Scripting::Closure< void()> fn) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
walkTo(::ScriptModuleMinecraft::ScriptActor &mob, ::Vec3 const &position, float speedModifier) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
walkToLocation(::ScriptModuleMinecraft::ScriptActor &mob, ::Vec3 const &position, float speedModifier) (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
worldBlockPosition(::Vec3 const &relativePos) const (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper
worldPosition(::Vec3 const &relativePos) const (defined in ScriptModuleGameTest::ScriptGameTestHelper)ScriptModuleGameTest::ScriptGameTestHelper