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LeviLamina
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This is the complete list of members for ScriptModuleGameTest::ScriptGameTestHelper, including all inherited members.
| _callClosure(::Scripting::Closure< void()> const &closure) | ScriptModuleGameTest::ScriptGameTestHelper | static |
| _getBlockFromVariant(::std::variant< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockType >, ::std::string > const &block) | ScriptModuleGameTest::ScriptGameTestHelper | |
| assertBlockState(::Vec3 const &position, ::Scripting::Closure< bool(::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::ScriptBlock >)> fn) | ScriptModuleGameTest::ScriptGameTestHelper | |
| assertBlockTypePresent(::std::variant< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockType >, ::std::string > const &block, ::Vec3 const &position, bool isPresent) | ScriptModuleGameTest::ScriptGameTestHelper | |
| assertCanReachLocation(::ScriptModuleMinecraft::ScriptActor &mob, ::Vec3 const &position, bool canReach) | ScriptModuleGameTest::ScriptGameTestHelper | |
| assertCondition(bool condition, ::std::string const &message) | ScriptModuleGameTest::ScriptGameTestHelper | |
| assertContainerContains(::ScriptModuleMinecraft::ScriptItemStack const &item, ::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
| assertContainerEmpty(::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
| assertEntityHasArmor(::std::string const &actorIdentifier, int armorSlot, ::std::string const &armorName, int dataValue, ::Vec3 const &position, bool hasArmor) | ScriptModuleGameTest::ScriptGameTestHelper | |
| assertEntityHasComponent(::std::string const &actorIdentifier, ::std::string const &componentIdentifier, ::Vec3 const &position, bool hasComponent) | ScriptModuleGameTest::ScriptGameTestHelper | |
| assertEntityInstancePresent(::ScriptModuleMinecraft::ScriptActor const &scriptActor, ::Vec3 const &position, bool isPresent) | ScriptModuleGameTest::ScriptGameTestHelper | |
| assertEntityInstancePresentInArea(::ScriptModuleMinecraft::ScriptActor const &scriptActor, bool isPresent) const | ScriptModuleGameTest::ScriptGameTestHelper | |
| assertEntityPresent(::std::string const &entityIdentifier, ::Vec3 const &position, float distance, bool isPresent) | ScriptModuleGameTest::ScriptGameTestHelper | |
| assertEntityPresentInArea(::std::string const &entityIdentifier, bool isPresent) | ScriptModuleGameTest::ScriptGameTestHelper | |
| assertEntityState(::Vec3 const &position, ::std::string const &entityIdentifier, ::Scripting::Closure< bool(::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::ScriptActor >)> fn) | ScriptModuleGameTest::ScriptGameTestHelper | |
| assertEntityTouching(::std::string const &entityIdentifier, ::Vec3 const &position, bool isTouching) | ScriptModuleGameTest::ScriptGameTestHelper | |
| assertIsWaterlogged(::Vec3 const &position, bool isWaterlogged) | ScriptModuleGameTest::ScriptGameTestHelper | |
| assertItemEntityCountIs(::std::variant<::std::string, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemType > > itemTypeOrId, ::Vec3 const &position, float searchDistance, int count) | ScriptModuleGameTest::ScriptGameTestHelper | |
| assertItemEntityPresent(::std::variant<::std::string, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemType > > itemTypeOrId, ::Vec3 const &position, float searchDistance, bool isPresent) | ScriptModuleGameTest::ScriptGameTestHelper | |
| assertRedstonePower(::Vec3 const &position, int power) | ScriptModuleGameTest::ScriptGameTestHelper | |
| bind() | ScriptModuleGameTest::ScriptGameTestHelper | static |
| destroyBlock(::Vec3 const &position, bool dropResources) | ScriptModuleGameTest::ScriptGameTestHelper | |
| fail(::std::string const &error) | ScriptModuleGameTest::ScriptGameTestHelper | |
| failIf(::Scripting::Closure< void()> fn) | ScriptModuleGameTest::ScriptGameTestHelper | |
| getBlock(::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
| getDimension() const | ScriptModuleGameTest::ScriptGameTestHelper | |
| getFenceConnectivity(::Vec3 const &relativePos) | ScriptModuleGameTest::ScriptGameTestHelper | |
| getSculkSpreader(::Vec3 const &relativePos) | ScriptModuleGameTest::ScriptGameTestHelper | |
| getTestDirection() const | ScriptModuleGameTest::ScriptGameTestHelper | |
| idle(::Scripting::ScriptObjectFactory &factory, int tickDelay) | ScriptModuleGameTest::ScriptGameTestHelper | |
| isTestInstanceCleaningUp() const | ScriptModuleGameTest::ScriptGameTestHelper | |
| isTestInstanceCompleted() const | ScriptModuleGameTest::ScriptGameTestHelper | |
| killAllEntities() | ScriptModuleGameTest::ScriptGameTestHelper | |
| mUnk4013ba (defined in ScriptModuleGameTest::ScriptGameTestHelper) | ScriptModuleGameTest::ScriptGameTestHelper | |
| mUnk74fd68 (defined in ScriptModuleGameTest::ScriptGameTestHelper) | ScriptModuleGameTest::ScriptGameTestHelper | |
| mUnkcaf68a (defined in ScriptModuleGameTest::ScriptGameTestHelper) | ScriptModuleGameTest::ScriptGameTestHelper | |
| mUnke7a4b9 (defined in ScriptModuleGameTest::ScriptGameTestHelper) | ScriptModuleGameTest::ScriptGameTestHelper | |
| onPlayerJump(::ScriptModuleMinecraft::ScriptActor &mob, int jumpAmount) | ScriptModuleGameTest::ScriptGameTestHelper | |
| operator=(ScriptGameTestHelper const &) (defined in ScriptModuleGameTest::ScriptGameTestHelper) | ScriptModuleGameTest::ScriptGameTestHelper | |
| pressButton(::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
| print(::std::string const &text) | ScriptModuleGameTest::ScriptGameTestHelper | |
| pullLever(::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
| pulseRedstone(::Vec3 const &position, int duration) | ScriptModuleGameTest::ScriptGameTestHelper | |
| relativeBlockPosition(::Vec3 const &worldPos) const | ScriptModuleGameTest::ScriptGameTestHelper | |
| relativePosition(::Vec3 const &worldPos) const | ScriptModuleGameTest::ScriptGameTestHelper | |
| removeSimulatedPlayer(::ScriptModuleGameTest::ScriptSimulatedPlayer const &scriptSimulatedPlayer) | ScriptModuleGameTest::ScriptGameTestHelper | |
| rotateDirection(::ScriptModuleMinecraft::ScriptFacing direction) const | ScriptModuleGameTest::ScriptGameTestHelper | |
| rotateVector(::Vec3 const &scriptVector) const | ScriptModuleGameTest::ScriptGameTestHelper | |
| runAfterDelay(int ticksToDelay, ::Scripting::Closure< void()> fn) | ScriptModuleGameTest::ScriptGameTestHelper | |
| runAtTickTime(int tickTime, ::Scripting::Closure< void()> fn) | ScriptModuleGameTest::ScriptGameTestHelper | |
| runOnFinish(::Scripting::Closure< void()> fn) | ScriptModuleGameTest::ScriptGameTestHelper | |
| ScriptGameTestHelper(ScriptGameTestHelper const &) (defined in ScriptModuleGameTest::ScriptGameTestHelper) | ScriptModuleGameTest::ScriptGameTestHelper | |
| ScriptGameTestHelper() (defined in ScriptModuleGameTest::ScriptGameTestHelper) | ScriptModuleGameTest::ScriptGameTestHelper | |
| setBlockPermutation(::ScriptModuleMinecraft::ScriptBlockPermutation const &block, ::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
| setBlockType(::std::variant< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockType >, ::std::string > const &block, ::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
| setFluidContainer(::Vec3 const &position, ::ScriptModuleMinecraft::ScriptFluidType type) | ScriptModuleGameTest::ScriptGameTestHelper | |
| setTntFuse(::ScriptModuleMinecraft::ScriptActor &tnt, int fuseLength) | ScriptModuleGameTest::ScriptGameTestHelper | |
| spawn(::std::string const &entityIdentifier, ::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
| spawnAtLocation(::std::string const &entityIdentifier, ::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
| spawnItem(::ScriptModuleMinecraft::ScriptItemStack const &item, ::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
| spawnSimulatedPlayer(::Vec3 const &position, ::std::string const &name, ::GameType gameMode) | ScriptModuleGameTest::ScriptGameTestHelper | |
| spawnWithoutBehaviors(::std::string const &entityIdentifier, ::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
| spawnWithoutBehaviorsAtLocation(::std::string const &entityIdentifier, ::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
| spreadFromFaceTowardDirection(::Vec3 const &pos, ::ScriptModuleMinecraft::ScriptFacing fromFace, ::ScriptModuleMinecraft::ScriptFacing direction) | ScriptModuleGameTest::ScriptGameTestHelper | |
| startSequence() | ScriptModuleGameTest::ScriptGameTestHelper | |
| succeed() | ScriptModuleGameTest::ScriptGameTestHelper | |
| succeedIf(::Scripting::Closure< void()> fn) | ScriptModuleGameTest::ScriptGameTestHelper | |
| succeedOnTick(int tick) | ScriptModuleGameTest::ScriptGameTestHelper | |
| succeedOnTickWhen(int tick, ::Scripting::Closure< void()> fn) | ScriptModuleGameTest::ScriptGameTestHelper | |
| succeedWhen(::Scripting::Closure< void()> fn) | ScriptModuleGameTest::ScriptGameTestHelper | |
| succeedWhenBlockPresent(::std::variant< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockType >, ::std::string > const &block, ::Vec3 const &position, bool isPresent) | ScriptModuleGameTest::ScriptGameTestHelper | |
| succeedWhenEntityHasComponent(::std::string const &actorIdentifier, ::std::string const &componentName, ::Vec3 const &position, bool hasComponent) | ScriptModuleGameTest::ScriptGameTestHelper | |
| succeedWhenEntityPresent(::std::string const &entityIdentifier, ::Vec3 const &position, bool isPresent) | ScriptModuleGameTest::ScriptGameTestHelper | |
| triggerInternalBlockEvent(::Vec3 const &pos, ::std::string const &event, ::std::vector< float > const ¶meters) | ScriptModuleGameTest::ScriptGameTestHelper | |
| until(::Scripting::ScriptObjectFactory &factory, ::Scripting::Closure< void()> fn) | ScriptModuleGameTest::ScriptGameTestHelper | |
| walkTo(::ScriptModuleMinecraft::ScriptActor &mob, ::Vec3 const &position, float speedModifier) | ScriptModuleGameTest::ScriptGameTestHelper | |
| walkToLocation(::ScriptModuleMinecraft::ScriptActor &mob, ::Vec3 const &position, float speedModifier) | ScriptModuleGameTest::ScriptGameTestHelper | |
| worldBlockPosition(::Vec3 const &relativePos) const | ScriptModuleGameTest::ScriptGameTestHelper | |
| worldPosition(::Vec3 const &relativePos) const | ScriptModuleGameTest::ScriptGameTestHelper |