LeviLamina
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This is the complete list of members for ScriptModuleGameTest::ScriptGameTestHelper, including all inherited members.
_callClosure(::Scripting::Closure< void()> const &closure) | ScriptModuleGameTest::ScriptGameTestHelper | static |
_getBlockFromVariant(::std::variant< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockType >, ::std::string > const &block) | ScriptModuleGameTest::ScriptGameTestHelper | |
assertBlockState(::Vec3 const &position, ::Scripting::Closure< bool(::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::ScriptBlock >)> fn) | ScriptModuleGameTest::ScriptGameTestHelper | |
assertBlockTypePresent(::std::variant< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockType >, ::std::string > const &block, ::Vec3 const &position, bool isPresent) | ScriptModuleGameTest::ScriptGameTestHelper | |
assertCanReachLocation(::ScriptModuleMinecraft::ScriptActor &mob, ::Vec3 const &position, bool canReach) | ScriptModuleGameTest::ScriptGameTestHelper | |
assertCondition(bool condition, ::std::string const &message) | ScriptModuleGameTest::ScriptGameTestHelper | |
assertContainerContains(::ScriptModuleMinecraft::ScriptItemStack const &item, ::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
assertContainerEmpty(::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
assertEntityHasArmor(::std::string const &actorIdentifier, int armorSlot, ::std::string const &armorName, int dataValue, ::Vec3 const &position, bool hasArmor) | ScriptModuleGameTest::ScriptGameTestHelper | |
assertEntityHasComponent(::std::string const &actorIdentifier, ::std::string const &componentIdentifier, ::Vec3 const &position, bool hasComponent) | ScriptModuleGameTest::ScriptGameTestHelper | |
assertEntityInstancePresent(::ScriptModuleMinecraft::ScriptActor const &scriptActor, ::Vec3 const &position, bool isPresent) | ScriptModuleGameTest::ScriptGameTestHelper | |
assertEntityInstancePresentInArea(::ScriptModuleMinecraft::ScriptActor const &scriptActor, bool isPresent) const | ScriptModuleGameTest::ScriptGameTestHelper | |
assertEntityPresent(::std::string const &entityIdentifier, ::Vec3 const &position, float distance, bool isPresent) | ScriptModuleGameTest::ScriptGameTestHelper | |
assertEntityPresentInArea(::std::string const &entityIdentifier, bool isPresent) | ScriptModuleGameTest::ScriptGameTestHelper | |
assertEntityState(::Vec3 const &position, ::std::string const &entityIdentifier, ::Scripting::Closure< bool(::Scripting::TypedObjectHandle<::ScriptModuleMinecraft::ScriptActor >)> fn) | ScriptModuleGameTest::ScriptGameTestHelper | |
assertEntityTouching(::std::string const &entityIdentifier, ::Vec3 const &position, bool isTouching) | ScriptModuleGameTest::ScriptGameTestHelper | |
assertIsWaterlogged(::Vec3 const &position, bool isWaterlogged) | ScriptModuleGameTest::ScriptGameTestHelper | |
assertItemEntityCountIs(::std::variant<::std::string, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemType > > itemTypeOrId, ::Vec3 const &position, float searchDistance, int count) | ScriptModuleGameTest::ScriptGameTestHelper | |
assertItemEntityPresent(::std::variant<::std::string, ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptItemType > > itemTypeOrId, ::Vec3 const &position, float searchDistance, bool isPresent) | ScriptModuleGameTest::ScriptGameTestHelper | |
assertRedstonePower(::Vec3 const &position, int power) | ScriptModuleGameTest::ScriptGameTestHelper | |
destroyBlock(::Vec3 const &position, bool dropResources) | ScriptModuleGameTest::ScriptGameTestHelper | |
fail(::std::string const &error) | ScriptModuleGameTest::ScriptGameTestHelper | |
failIf(::Scripting::Closure< void()> fn) | ScriptModuleGameTest::ScriptGameTestHelper | |
getBlock(::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
getDimension() const | ScriptModuleGameTest::ScriptGameTestHelper | |
getFenceConnectivity(::Vec3 const &relativePos) | ScriptModuleGameTest::ScriptGameTestHelper | |
getSculkSpreader(::Vec3 const &relativePos) | ScriptModuleGameTest::ScriptGameTestHelper | |
getTestDirection() const | ScriptModuleGameTest::ScriptGameTestHelper | |
idle(::Scripting::ScriptObjectFactory &factory, int tickDelay) | ScriptModuleGameTest::ScriptGameTestHelper | |
killAllEntities() | ScriptModuleGameTest::ScriptGameTestHelper | |
mUnk4013ba (defined in ScriptModuleGameTest::ScriptGameTestHelper) | ScriptModuleGameTest::ScriptGameTestHelper | |
mUnk74fd68 (defined in ScriptModuleGameTest::ScriptGameTestHelper) | ScriptModuleGameTest::ScriptGameTestHelper | |
mUnkcaf68a (defined in ScriptModuleGameTest::ScriptGameTestHelper) | ScriptModuleGameTest::ScriptGameTestHelper | |
mUnke7a4b9 (defined in ScriptModuleGameTest::ScriptGameTestHelper) | ScriptModuleGameTest::ScriptGameTestHelper | |
onPlayerJump(::ScriptModuleMinecraft::ScriptActor &mob, int jumpAmount) | ScriptModuleGameTest::ScriptGameTestHelper | |
operator=(ScriptGameTestHelper const &) (defined in ScriptModuleGameTest::ScriptGameTestHelper) | ScriptModuleGameTest::ScriptGameTestHelper | |
pressButton(::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
print(::std::string const &text) | ScriptModuleGameTest::ScriptGameTestHelper | |
pullLever(::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
pulseRedstone(::Vec3 const &position, int duration) | ScriptModuleGameTest::ScriptGameTestHelper | |
relativeBlockPosition(::Vec3 const &worldPos) const | ScriptModuleGameTest::ScriptGameTestHelper | |
relativePosition(::Vec3 const &worldPos) const | ScriptModuleGameTest::ScriptGameTestHelper | |
removeSimulatedPlayer(::ScriptModuleGameTest::ScriptSimulatedPlayer const &scriptSimulatedPlayer) | ScriptModuleGameTest::ScriptGameTestHelper | |
rotateDirection(::ScriptModuleMinecraft::ScriptFacing direction) const | ScriptModuleGameTest::ScriptGameTestHelper | |
rotateVector(::Vec3 const &scriptVector) const | ScriptModuleGameTest::ScriptGameTestHelper | |
runAfterDelay(int ticksToDelay, ::Scripting::Closure< void()> fn) | ScriptModuleGameTest::ScriptGameTestHelper | |
runAtTickTime(int tickTime, ::Scripting::Closure< void()> fn) | ScriptModuleGameTest::ScriptGameTestHelper | |
ScriptGameTestHelper(ScriptGameTestHelper const &) (defined in ScriptModuleGameTest::ScriptGameTestHelper) | ScriptModuleGameTest::ScriptGameTestHelper | |
ScriptGameTestHelper() (defined in ScriptModuleGameTest::ScriptGameTestHelper) | ScriptModuleGameTest::ScriptGameTestHelper | |
setBlockPermutation(::ScriptModuleMinecraft::ScriptBlockPermutation const &block, ::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
setBlockType(::std::variant< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockType >, ::std::string > const &block, ::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
setFluidContainer(::Vec3 const &position, ::ScriptModuleMinecraft::ScriptFluidType type) | ScriptModuleGameTest::ScriptGameTestHelper | |
setTntFuse(::ScriptModuleMinecraft::ScriptActor &tnt, int fuseLength) | ScriptModuleGameTest::ScriptGameTestHelper | |
spawn(::std::string const &entityIdentifier, ::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
spawnAtLocation(::std::string const &entityIdentifier, ::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
spawnItem(::ScriptModuleMinecraft::ScriptItemStack const &item, ::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
spawnSimulatedPlayer(::Vec3 const &position, ::std::string const &name, ::GameType gameMode) | ScriptModuleGameTest::ScriptGameTestHelper | |
spawnWithoutBehaviors(::std::string const &entityIdentifier, ::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
spawnWithoutBehaviorsAtLocation(::std::string const &entityIdentifier, ::Vec3 const &position) | ScriptModuleGameTest::ScriptGameTestHelper | |
spreadFromFaceTowardDirection(::Vec3 const &pos, ::ScriptModuleMinecraft::ScriptFacing fromFace, ::ScriptModuleMinecraft::ScriptFacing direction) | ScriptModuleGameTest::ScriptGameTestHelper | |
startSequence() | ScriptModuleGameTest::ScriptGameTestHelper | |
succeed() | ScriptModuleGameTest::ScriptGameTestHelper | |
succeedIf(::Scripting::Closure< void()> fn) | ScriptModuleGameTest::ScriptGameTestHelper | |
succeedOnTick(int tick) | ScriptModuleGameTest::ScriptGameTestHelper | |
succeedOnTickWhen(int tick, ::Scripting::Closure< void()> fn) | ScriptModuleGameTest::ScriptGameTestHelper | |
succeedWhen(::Scripting::Closure< void()> fn) | ScriptModuleGameTest::ScriptGameTestHelper | |
succeedWhenBlockPresent(::std::variant< ::Scripting::StrongTypedObjectHandle<::ScriptModuleMinecraft::ScriptBlockType >, ::std::string > const &block, ::Vec3 const &position, bool isPresent) | ScriptModuleGameTest::ScriptGameTestHelper | |
succeedWhenEntityHasComponent(::std::string const &actorIdentifier, ::std::string const &componentName, ::Vec3 const &position, bool hasComponent) | ScriptModuleGameTest::ScriptGameTestHelper | |
succeedWhenEntityPresent(::std::string const &entityIdentifier, ::Vec3 const &position, bool isPresent) | ScriptModuleGameTest::ScriptGameTestHelper | |
triggerInternalBlockEvent(::Vec3 const &pos, ::std::string const &event, ::std::vector< float > const ¶meters) | ScriptModuleGameTest::ScriptGameTestHelper | |
until(::Scripting::ScriptObjectFactory &factory, ::Scripting::Closure< void()> fn) | ScriptModuleGameTest::ScriptGameTestHelper | |
walkTo(::ScriptModuleMinecraft::ScriptActor &mob, ::Vec3 const &position, float speedModifier) | ScriptModuleGameTest::ScriptGameTestHelper | |
walkToLocation(::ScriptModuleMinecraft::ScriptActor &mob, ::Vec3 const &position, float speedModifier) | ScriptModuleGameTest::ScriptGameTestHelper | |
worldBlockPosition(::Vec3 const &relativePos) const | ScriptModuleGameTest::ScriptGameTestHelper | |
worldPosition(::Vec3 const &relativePos) const | ScriptModuleGameTest::ScriptGameTestHelper |