LeviLamina
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ClientNetherNetConnector.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/network/NetherNetConnector.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace NetherNet { struct NetworkID; }
11namespace Social { class GameConnectionInfo; }
12// clang-format on
13
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 // vIndex: 10
19 virtual bool connect(::Social::GameConnectionInfo const&, ::Social::GameConnectionInfo const&) /*override*/;
20
21 // vIndex: 11
22 virtual void disconnect() /*override*/;
23
24 // vIndex: 14
25 virtual bool isServer() const /*override*/;
26
27 // vIndex: 2
28 virtual bool OnSessionRequested(::NetherNet::NetworkID, uint64) /*override*/;
29
30 // vIndex: 3
31 virtual void OnSessionOpen(::NetherNet::NetworkID, uint64) /*override*/;
32
33 // vIndex: 0
34 virtual ~ClientNetherNetConnector() /*override*/ = default;
35 // NOLINTEND
36
37public:
38 // destructor thunk
39 // NOLINTBEGIN
40
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46
47 // NOLINTEND
48};
Definition GameConnectionInfo.h:7
Definition ClientNetherNetConnector.h:14
Definition NetherNetConnector.h:23
Definition NetworkID.h:7