LeviLamina
Loading...
Searching...
No Matches
ClientNetherNetConnector.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/network/NetherNetConnector.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace NetherNet { struct NetworkID; }
11namespace Social { class GameConnectionInfo; }
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
19 // NOLINTEND
20
21public:
22 // prevent constructor by default
26
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 // vIndex: 3
31 virtual ::Social::GameConnectionInfo const& getConnectedGameInfo() const /*override*/;
32
33 // vIndex: 10
34 virtual bool connect(::Social::GameConnectionInfo const&, ::Social::GameConnectionInfo const&) /*override*/;
35
36 // vIndex: 11
37 virtual void disconnect() /*override*/;
38
39 // vIndex: 14
40 virtual bool isServer() const /*override*/;
41
42 // vIndex: 2
43 virtual bool OnSessionRequested(::NetherNet::NetworkID, uint64) /*override*/;
44
45 // vIndex: 3
46 virtual void OnSessionOpen(::NetherNet::NetworkID, uint64) /*override*/;
47
48 // vIndex: 0
49 virtual ~ClientNetherNetConnector() /*override*/ = default;
50 // NOLINTEND
51
52public:
53 // virtual function thunks
54 // NOLINTBEGIN
55
56 // NOLINTEND
57};
Definition GameConnectionInfo.h:7
Definition ClientNetherNetConnector.h:14
Definition NetherNetConnector.h:23
Definition NetworkID.h:17
Definition Alias.h:14