14struct ClientNetherNetConnector :
public ::NetherNetConnector {
23 ClientNetherNetConnector& operator=(ClientNetherNetConnector
const&);
24 ClientNetherNetConnector(ClientNetherNetConnector
const&);
25 ClientNetherNetConnector();
30 virtual ::Social::GameConnectionInfo
const& getConnectedGameInfo()
const ;
37 virtual void disconnect() ;
39 virtual bool isServer()
const ;
45 virtual ~ClientNetherNetConnector() =
default;
52 MCNAPI ::Social::GameConnectionInfo
const& $getConnectedGameInfo()
const;
57 MCNAPI
void $disconnect();
59 MCNAPI
bool $isServer()
const;