LeviLamina
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TridentImpalerEnchant.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/enchanting/Enchant.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11// clang-format on
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 // vIndex: 2
18 virtual int getMinCost(int level) const /*override*/;
19
20 // vIndex: 3
21 virtual int getMaxCost(int level) const /*override*/;
22
23 // vIndex: 5
24 virtual int getMaxLevel() const /*override*/;
25
26 // vIndex: 8
27 virtual float getDamageBonus(int level, ::Actor const& target, ::Actor const&) const /*override*/;
28
29 // vIndex: 0
30 virtual ~TridentImpalerEnchant() /*override*/ = default;
31 // NOLINTEND
32
33public:
34 // destructor thunk
35 // NOLINTBEGIN
36
37 // NOLINTEND
38
39public:
40 // virtual function thunks
41 // NOLINTBEGIN
42 MCAPI int $getMinCost(int level) const;
43
44 MCAPI int $getMaxCost(int level) const;
45
46 MCFOLD int $getMaxLevel() const;
47
48 MCAPI float $getDamageBonus(int level, ::Actor const& target, ::Actor const&) const;
49 // NOLINTEND
50
51public:
52 // vftables
53 // NOLINTBEGIN
54 MCAPI static void** $vftable();
55 // NOLINTEND
56};
Definition Actor.h:104
Definition Enchant.h:14
Definition TridentImpalerEnchant.h:13