LeviLamina
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TridentImpalerEnchant.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/enchanting/Enchant.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11// clang-format on
12
13class TridentImpalerEnchant : public ::Enchant {
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 virtual int getMinCost(int level) const /*override*/;
18
19 virtual int getMaxCost(int level) const /*override*/;
20
21 virtual int getMaxLevel() const /*override*/;
22
23 virtual float getDamageBonus(int level, ::Actor const& target, ::Actor const&) const /*override*/;
24 // NOLINTEND
25
26public:
27 // virtual function thunks
28 // NOLINTBEGIN
29 MCAPI int $getMinCost(int level) const;
30
31 MCAPI int $getMaxCost(int level) const;
32
33 MCFOLD int $getMaxLevel() const;
34
35 MCAPI float $getDamageBonus(int level, ::Actor const& target, ::Actor const&) const;
36
37
38 // NOLINTEND
39
40public:
41 // vftables
42 // NOLINTBEGIN
43 MCAPI static void** $vftable();
44 // NOLINTEND
45};
Definition Actor.h:125
Definition TridentImpalerEnchant.h:13