LeviLamina
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GameRefsEntity.h
1#pragma once
2
3#include "mc/deps/game_refs/OwnerPtr.h"
4#include "mc/deps/game_refs/StackRefResult.h"
5#include "mc/deps/game_refs/WeakRef.h"
6
7#include "mc/deps/ecs/gamerefs_entity/OwnerStorageEntity.h"
8#include "mc/deps/ecs/gamerefs_entity/StackResultStorageEntity.h"
9#include "mc/deps/ecs/gamerefs_entity/WeakStorageEntity.h"
10
11class EntityContext;
12class EntityId;
13
14template <>
21
22template <>
23struct GameRefs<EntityContext const> {
27 using StackRef = EntityContext const;
28};
29
30template <>
Definition EntityContext.h:16
Definition EntityId.h:12
Definition OwnerStorageEntity.h:14
Definition StackResultStorageEntity.h:14
Definition WeakStorageEntity.h:18
Definition GameRefs.h:6