LeviLamina
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BiomeIdCompatibility.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8// clang-format on
9
10namespace BiomeIdCompatibility {
11// functions
12// NOLINTBEGIN
13MCAPI ushort getFixedId(::std::string const& biomeName);
14
15MCAPI bool isReserved(ushort id, ::BaseGameVersion const& baseGameVersion);
16// NOLINTEND
17
18// static variables
19// NOLINTBEGIN
20MCAPI ushort const& MAX_CUSTOM_BIOMES();
21// NOLINTEND
22
23} // namespace BiomeIdCompatibility
Definition BaseGameVersion.h:13