LeviLamina
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ScriptPropertyRegistry.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/scripting/binding_type/ClassBindingBuilder.h"
7#include "mc/deps/scripting/runtime/Result.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace ScriptModuleMinecraft { class ScriptActorType; }
12namespace ScriptModuleMinecraft { class ScriptDynamicPropertiesDefinition; }
13namespace Scripting { class WeakLifetimeScope; }
14// clang-format on
15
16namespace ScriptModuleMinecraft {
17
19public:
20 // member variables
21 // NOLINTBEGIN
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI ::Scripting::Result<void> registerEntityTypeDynamicProperties(
36 ::ScriptModuleMinecraft::ScriptDynamicPropertiesDefinition const& dynamicPropertiesDefinition,
37 ::std::variant<::std::string, ::ScriptModuleMinecraft::ScriptActorType> entityTypeOrId
38 );
39
40 MCAPI ::Scripting::Result<void> registerWorldDynamicProperties(
41 ::ScriptModuleMinecraft::ScriptDynamicPropertiesDefinition const& dynamicPropertiesDefinition
42 );
43 // NOLINTEND
44
45public:
46 // static functions
47 // NOLINTBEGIN
48 MCAPI static ::Scripting::ClassBindingBuilder<::ScriptModuleMinecraft::ScriptPropertyRegistry> bind();
49 // NOLINTEND
50};
51
52} // namespace ScriptModuleMinecraft
Definition ScriptDynamicPropertiesDefinition.h:19
Definition ScriptPropertyRegistry.h:18
Definition WeakLifetimeScope.h:12
Definition Alias.h:14